tieRxD

Argentina
On FACEIT since 2023 148 matches tracked 58 matches in 30 days
Last updated:

How does tieRxD play?

Rating 1.09 K/R 0.78 ADR 81.4 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 42%−6 pp · Ø 48% better than 18%
AWP share of kills 28%+18 pp · Ø 10% better than 95%
K/D 1.12+0.11 · Ø 1.01 better than 85%
Pistol kills per match 3.2
Zeus kills5 in 148 matches
Knife kills 8 in 148 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 64%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.1−0.3 · Ø 4.4 better than 53%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, Win rate +11 pp, ELO +333
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.10, ADR −6.2

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −84 ELO
27 matches · 41% win rate
On Anubis −25 ELO
20 matches · 50% win rate
On Tuesdays +26 ELO, win rate 38%

tieRxD loses the most ELO in match 3 of the day: −84 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.10 · Anubis
  5. Most kills in a match: 33 · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 51%
0.78 better than 73%
81.3 better than 58%
1.10 better than 78%
62% of 278 duels better than 95%
24% of 59 situations better than 14%
Dust 239
54% better than 67%
0.77 better than 72%
81.6 better than 60%
1.08 better than 73%
56% of 197 duels better than 81%
39% of 33 situations better than 55%
Anubis20
50% right on the average
0.82 better than 88%
85.1 better than 75%
1.16 better than 90%
58% of 97 duels better than 88%
22% of 9 situations better than 13%
Ancient9
22% -
0.75 -
81.3 -
1.04-
55% of 42 duels -
10% of 10 situations -
Inferno9
78% -
0.77 -
83.4 -
1.08-
67% of 39 duels -
20% of 5 situations -
Nuke9
33% -
0.73 -
71.5 -
1.03-
34% of 29 duels -
38% of 13 situations -
Cache3
33% -
0.76 -
84.3 -
0.98-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tieRxD plays

Across 148 matches tieRxD averages K/R 0.78, ADR 81.4 and a rating of 1.09. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 16.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 54% win rate in 39 matches. In 70 of 148 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 126 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. tieRxD loses the most ELO in match 3 of the day (−84 ELO, win rate 41%). Things go best on Dust 2 (+65 ELO, win rate 54%). Improved over the last three months: Headshots +6 pp, Win rate +11 pp, ELO +333. Got weaker: K/R −0.05, Rating −0.10, ADR −6.2. Last 30 days: 58 matches, win rate 53%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.