tickAAAOGOG

Cuba
On FACEIT since 2021 253 matches tracked 24 matches in 30 days
ELO ▲ 149
3,623
30-day peak: 3,625
Rank EU ▲ 142 places
#932
Cuba #2 in Cuba
30 days · prev. #1,074 · best #508
Last updated:

How does tickAAAOGOG play?

Rating 1.02 (from 169 matches) K/R 0.72 ADR 78.0 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (53%).

Rounds with first kill 10%−2 pp · Ø 12% better than 26%
Opening duels won 50%−3 pp · Ø 53% better than 16%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 67%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 59%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly below the average (1.10).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 6%−7 pp · Ø 13% better than 43%
K/D 1.03−0.07 · Ø 1.10 better than 14%
Pistol kills per match 3.1
Knife kills 2 in 253 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly below the average (2.5).

2K rounds 13.5%−0.7 pp · Ø 14.2% better than 22%
3K rounds 4.0%−0.4 pp · Ø 4.4% better than 22%
MVPs per match 2.3−0.2 · Ø 2.5 better than 18%
4Ks and aces 23x 4K, 1 ace in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.34).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.1+0.2 · Ø 3.9 better than 57%
Enemies flashed per round 0.45+0.11 · Ø 0.34 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +4 pp, ELO +320
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.2
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.71 (at the start 0.70). Clearly below the average (0.77).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −92 ELO
47 matches · 47% win rate
On Saturdays +37 ELO, win rate 35%

tickAAAOGOG loses the most ELO in match 2 of the day: −92 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.03 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 43 · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
54% better than 35%
0.69 better than 7%
76.1 better than 8%
1.00 better than 13%
48% of 253 duels better than 13%
40% of 35 situations better than 52%
Ancient62
58% right on the average
0.75 better than 31%
81.3 better than 29%
1.05 better than 29%
52% of 252 duels better than 37%
56% of 27 situations better than 85%
Dust 245
53% better than 34%
0.71 better than 15%
77.2 better than 14%
0.98 better than 9%
48% of 154 duels better than 17%
26% of 19 situations better than 15%
Anubis38
55% better than 43%
0.72 better than 19%
76.0 better than 10%
1.00 better than 16%
53% of 111 duels better than 43%
45% of 11 situations better than 67%
Inferno15
40% better than 9%
0.79 better than 67%
83.2 better than 57%
1.14-
44% of 48 duels better than 9%
50% of 8 situations better than 73%
Cache4
0% -
0.65 -
69.0 -
0.82-
26% of 19 duels -
100% of 1 situations -
Nuke3
67% -
0.71 -
83.9 -
0.95-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tickAAAOGOG plays

Across 253 matches tickAAAOGOG averages K/R 0.72 and ADR 78.0; the rating across the 169 rated matches is 1.02. Most room to improve: Damage per round (ADR) at 78.0, better than only 12% of level 10 · 3,500+ ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 62 matches. In 78 of 203 matches the rating was 1.10 or higher (38%), in 75 it was below 0.90. In 177 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. tickAAAOGOG loses the most ELO in match 2 of the day (−92 ELO, win rate 47%). Things go best on Ancient (+263 ELO, win rate 58%). Match no. 4 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: Win rate +4 pp, ELO +320. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.2. Last 30 days: 24 matches, win rate 58%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.