thwwwwq

Nicaragua
On FACEIT since 2023 137 matches tracked 59 matches in 30 days
ELO ▲ 58
2,130
30-day peak: 2,160
Rank EU
#175,687
Nicaragua #46 in Nicaragua
Last updated:

How does thwwwwq play?

Rating 1.28 K/R 0.93 ADR 96.9 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 137 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 39% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 5% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 3.1
Knife kills 3 in 137 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 18.6%+5.2 pp · Ø 13.4% better than 99%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 33x 4K, 5 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 70%
Enemies flashed per round 0.01−0.28 · Ø 0.29 better than 1%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether thwwwwq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.84
JulAugSepOctNov

Best month: September 2026 with 0.96.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
31 matches · 52% win rate
On Sundays −1 ELO, win rate 50%

thwwwwq loses the most ELO in match 1 of the day: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.31 · Ancient
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
59% better than 79%
0.86 better than 91%
91.8 better than 91%
1.19 better than 90%
59% of 220 duels better than 89%
31% of 32 situations better than 29%
Ancient30
60% better than 76%
1.01 better than 99%
104.0 better than 99%
1.38 better than 99%
65% of 137 duels better than 97%
41% of 17 situations better than 58%
Anubis18
72% better than 97%
0.96 better than 99%
96.4 better than 97%
1.37 better than 99%
60% of 86 duels better than 91%
46% of 13 situations better than 73%
Nuke13
62% -
0.94 -
99.6 -
1.26-
69% of 62 duels -
50% of 6 situations -
Dust 28
38% -
0.97 -
102.0 -
1.36-
71% of 38 duels -
0% of 3 situations -
Vertigo7
57% -
0.89 -
98.8 -
1.29-
50% of 28 duels -
50% of 14 situations -
Inferno6
50% -
0.97 -
97.2 -
1.38-
38% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thwwwwq plays

Across 137 matches thwwwwq averages K/R 0.93, ADR 96.9 and a rating of 1.28. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 41% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 91 of 137 matches the rating was 1.10 or higher (66%), in 17 it was below 0.90. In 116 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.33. thwwwwq loses the most ELO in match 1 of the day (−27 ELO, win rate 52%). Things go best from match 5 of the day (+80 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +80 ELO. Last 30 days: 59 matches, win rate 58%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.