threex1

Ukraine
On FACEIT since 2022 252 matches tracked 204 matches in 30 days
ELO ▲ 329
3,504
30-day peak: 3,564
Rank EU ▲ 6,686 places
#1,252
Ukraine #99 in Ukraine
30 days · prev. #7,938 · best #1,085
Last updated:

How does threex1 play?

Rating 1.03 (from 250 matches) K/R 0.71 ADR 78.2 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 15%
Opening duels won 52%−2 pp · Ø 54% better than 27%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%+1 pp · Ø 20% better than 36%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 12%
AWP share of kills 14%0 pp · Ø 14% right on the average
K/D 1.05−0.07 · Ø 1.12 better than 18%
Pistol kills per match 2.0 from the last 250
Knife kills 3 in 250 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.5).

2K rounds 12.6%−1.7 pp · Ø 14.3% better than 8%
3K rounds 3.8%−1.0 pp · Ø 4.8% better than 15%
MVPs per match 2.0−0.5 · Ø 2.5 better than 4%
4Ks and aces 40x 4K, 3 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 73%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 87%
Enemies flashed per round 0.27−0.07 · Ø 0.34 better than 24%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether threex1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 250 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.73
AugSepOctNov

Best month: November 2026 with 0.73.

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −179 ELO
44 matches · 45% win rate
In match 1 of the day −179 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −125 ELO, win rate 45%
On Tuesdays −209 ELO, win rate 45%

threex1 loses the most ELO on Ancient: −179 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.12 · Anubis

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% better than 30%
0.73 better than 17%
80.2 better than 19%
1.04 better than 21%
55% of 291 duels right on the average
38% of 52 situations better than 44%
Anubis55
64% better than 75%
0.73 better than 21%
78.1 better than 16%
1.06 better than 30%
51% of 232 duels better than 31%
29% of 38 situations better than 23%
Dust 246
46% better than 13%
0.65 better than 3%
74.0 better than 6%
0.96 better than 5%
50% of 157 duels better than 24%
47% of 34 situations better than 68%
Ancient44
45% better than 13%
0.73 better than 21%
79.5 better than 20%
1.04 better than 24%
51% of 158 duels better than 30%
43% of 37 situations better than 59%
Inferno15
47% better than 29%
0.76 better than 59%
82.2 better than 56%
1.10 better than 65%
57% of 42 duels better than 70%
42% of 12 situations better than 57%
Nuke11
36% -
0.67 -
72.8 -
0.92-
52% of 44 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How threex1 plays

Across 252 matches threex1 averages K/R 0.71 and ADR 78.2; the rating across the 250 rated matches is 1.03. Biggest strength: Utility damage per round at 5.5, better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Damage per round (ADR) at 78.2, better than only 11% of level 10 · 3,500+ ELO players. Averages 15.5 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 55 matches. In 92 of 250 matches the rating was 1.10 or higher (37%), in 87 it was below 0.90. In 252 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: November 2026 at 1.13. threex1 loses the most ELO on Ancient (−179 ELO, win rate 45%). Things go best in match 2 of the day (+239 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +239 ELO. Last 30 days: 204 matches, win rate 52%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.