thirty-thr33
How does thirty-thr33 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (51%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.93 (at the start 0.95). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 82.0. Last 3 months: 77.8 (at the start 80.0). Slightly below the average (80.7).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months unchanged at 50%. Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 47% (at the start 50%). Clearly below the average (50%).
Best month: November 2026 with 2,095. Last 3 months: 2,095 (at the start 2,225).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 46%.
Patterns
From the last 54 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Vertigo
- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 1.71 · Mirage
Maps in detail
from the last 54 matchesCompared with players on the same level who have at least 15 matches on the map.
How thirty-thr33 plays
Across 54 matches thirty-thr33 averages K/R 0.70, ADR 78.6 and a rating of 0.94. Most room to improve: Opening duels won at 42%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 18 of 54 matches the rating was 1.10 or higher (33%), in 27 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. Things go best in match 1 of the day (−26 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −26 ELO. Got weaker: Win rate −3 pp, ELO −130. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 77.8, Headshots at 50%. Last 30 days: 34 matches, win rate 47%, net ELO −125.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.