thing-

Mexico
On FACEIT since 2016 336 matches tracked 104 matches in 30 days
Last updated:

How does thing- play?

Rating 1.08 (from 329 matches) K/R 0.79 ADR 86.7 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 329 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 4%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.2
Zeus kills4 in 336 matches
Knife kills 20 in 336 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 47x 4K, 4 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 86.2, Headshots at 39%, Win rate at 50%
▼ Got worse
ELO −183

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
48 matches · 46% win rate
In match 4 of the day −85 ELO
39 matches · 41% win rate
On Tuesdays −30 ELO, win rate 42%

thing- loses the most ELO on Ancient: −100 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Dust 2
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
47% better than 29%
0.79 better than 69%
87.2 better than 76%
1.07 better than 57%
55% of 689 duels better than 69%
37% of 57 situations better than 46%
Mirage83
49% better than 35%
0.76 better than 56%
83.3 better than 60%
1.06 better than 56%
51% of 433 duels better than 46%
34% of 56 situations better than 37%
Ancient48
46% better than 26%
0.76 better than 55%
84.5 better than 63%
1.05 better than 53%
43% of 244 duels better than 10%
48% of 21 situations better than 73%
Anubis39
59% better than 68%
0.80 better than 74%
86.7 better than 76%
1.10 better than 68%
52% of 238 duels right on the average
50% of 14 situations better than 80%
Nuke23
52% better than 36%
0.77 better than 59%
87.5 better than 77%
1.03 better than 47%
54% of 127 duels better than 56%
56% of 9 situations better than 84%
Cache21
57% -
0.89 -
99.6 -
1.23-
55% of 139 duels -
33% of 9 situations -
Inferno9
67% -
0.87 -
92.9 -
1.21-
72% of 58 duels -
50% of 2 situations -
Aim_galilar_snow4
75% -
0.63 -
78.0 -
1.03-
63% of 72 duels -
63% of 72 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thing- plays

Across 336 matches thing- averages K/R 0.79 and ADR 86.7; the rating across the 329 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 39% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 152 of 329 matches the rating was 1.10 or higher (46%), in 97 it was below 0.90. In 268 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. thing- loses the most ELO on Ancient (−100 ELO, win rate 46%). Things go best on Dust 2 (+102 ELO, win rate 47%). Match no. 1 of the day goes best: 58% win rate, +21 ELO. Got weaker: ELO −183. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 86.2, Headshots at 39%, Win rate at 50%. Last 30 days: 104 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.