thez1eo

Switzerland
On FACEIT since 2018 143 matches tracked 59 matches in 30 days
ELO ▼ 74
2,053
30-day peak: 2,192
Rank EU
#220,864
Switzerland #1,769 in Switzerland
Last updated:

How does thez1eo play?

Rating 1.18 K/R 0.85 ADR 86.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.19+0.16 · Ø 1.03 better than 90%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 38x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +305
= Stayed the same
First kills at 15%
▼ Got worse
K/R −0.11, Rating −0.15, ADR −5.6, Headshots −3 pp, Clutch 1v1 −12 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.94. Last 3 months: 0.83 (at the start 0.94). Clearly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −58 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 −13 ELO, win rate 44%
On Sundays −4 ELO, win rate 38%

thez1eo loses the most ELO in match 1 of the day: −58 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.30 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 64%
0.89 better than 94%
90.8 better than 89%
1.23 better than 93%
59% of 332 duels better than 87%
37% of 35 situations better than 47%
Dust 243
49% better than 40%
0.85 better than 90%
84.2 better than 68%
1.17 better than 86%
56% of 227 duels better than 76%
20% of 20 situations better than 10%
Anubis17
47% better than 33%
0.87 better than 92%
87.0 better than 80%
1.19 better than 89%
58% of 83 duels better than 82%
46% of 13 situations better than 71%
Inferno17
47% better than 30%
0.80 better than 79%
85.3 better than 72%
1.10 better than 71%
59% of 102 duels better than 84%
50% of 6 situations better than 76%
Cache5
40% -
0.63 -
71.6 -
0.97-
45% of 31 duels -
100% of 3 situations -
Ancient3
67% -
0.73 -
83.3 -
1.00-
45% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How thez1eo plays

Across 143 matches thez1eo averages K/R 0.85, ADR 86.7 and a rating of 1.18. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 54% headshots. The strongest map is Mirage with a 55% win rate in 56 matches. In 79 of 143 matches the rating was 1.10 or higher (55%), in 28 it was below 0.90. In 143 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: August 2026 at 1.30. thez1eo loses the most ELO in match 1 of the day (−58 ELO, win rate 44%). Things go best on Mirage (+38 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +23 ELO. Improved over the last three months: Win rate +9 pp, ELO +305. Got weaker: K/R −0.11, Rating −0.15, ADR −5.6, Headshots −3 pp, Clutch 1v1 −12 pp. Unchanged in recent months: First kills at 15%. Last 30 days: 59 matches, win rate 37%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.