theundataker

NZ
261 matches tracked 81 matches in 30 days
Last updated:

How does theundataker play?

Rating 0.98 (from 194 matches) K/R 0.73 ADR 79.9 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 8
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 32%+12 pp better than 96%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+7 pp better than 85%
AWP share of kills 6%−4 pp better than 36%
K/D 0.96−0.04 better than 33%
Pistol kills per match 2.8
Knife kills 3 in 261 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 60%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 28x 4K, 3 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 4.1−0.2 better than 50%
Enemies flashed per round 0.43+0.15 better than 86%
Rounds with a death 76%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.07, ADR +8.5, ELO +100
= Stayed the same
Headshots at 54%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.67).

Patterns

From the last 261 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −108 ELO
35 matches · 57% wins
In match 1 of the day −76 ELO
53 matches · 42% wins
Between 0:00 and 6:00 ±0 ELO, win rate 42%
On Fridays ±0 ELO, win rate 35%

theundataker loses the most ELO on Inferno: −108 ELO, 57% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.25 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% level
0.71 better than 39%
78.3 better than 40%
0.94 better than 24%
52% of 328 duels better than 59%
48% of 29 situations better than 77%
Dust 256
43% better than 24%
0.73 level
81.0 better than 56%
1.01 level
45% of 222 duels better than 20%
24% of 21 situations better than 18%
Inferno35
57% better than 66%
0.75 better than 66%
82.1 better than 65%
1.01 level
51% of 133 duels level
32% of 19 situations better than 38%
Cache24
54% -
0.71 -
77.0 -
0.95-
50% of 103 duels -
40% of 10 situations -
Anubis23
48% better than 38%
0.72 better than 42%
79.5 better than 42%
0.93 better than 21%
52% of 136 duels better than 56%
45% of 11 situations better than 68%
Ancient21
33% better than 5%
0.71 better than 40%
76.5 better than 31%
0.94 better than 26%
54% of 79 duels better than 71%
53% of 17 situations better than 83%
Nuke17
71% better than 92%
0.83 better than 86%
86.1 better than 75%
1.10-
47% of 87 duels better than 27%
29% of 7 situations better than 28%
Vertigo3
33% -
0.78 -
88.7 -
0.98-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theundataker plays

Across 261 matches theundataker averages K/R 0.73 and ADR 79.9; the rating across the 194 rated matches is 0.98. Biggest strength: Headshot rate at 54%. That is better than 85% of players on level 8. Most room to improve: Rounds with a death at 76%. That is better than only 13% of players on level 8. On average 16.0 kills per match, 54% of them headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 69 of 194 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 194 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. theundataker loses the most ELO on Inferno (−108 ELO, win rate 57%). Things go best on Dust 2 (+57 ELO, win rate 43%). Improved over the last three months: K/R +0.07, ADR +8.5, ELO +100. Unchanged in recent months: Headshots at 54%, Win rate at 49%. Last 30 days: 81 matches, win rate 52%, ELO balance −129.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.