thete4cher

Argentina
On FACEIT since 2024 268 matches tracked 76 matches in 30 days
ELO ▲ 97
1,857
30-day peak: 2,134
Rank SA ▼ 388 places
#10,008
30 days · prev. #9,620 · best #4,334
Last updated:

How does thete4cher play?

Rating 1.14 K/R 0.81 ADR 87.7 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 268 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.16+0.14 · Ø 1.02 better than 91%
Pistol kills per match 2.2
Zeus kills1 in 268 matches
Knife kills 1 in 268 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 87%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 44x 4K, 6 aces in 202 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 88.2
▼ Got worse
Win rate −7 pp, ELO −156

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −77 ELO
80 matches · 59% win rate
From match 5 of the day −34 ELO
77 matches · 45% win rate
On Saturdays −25 ELO, win rate 38%

thete4cher loses the most ELO on Nuke: −77 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Nuke
  3. Highest rating in a match: 2.37 · Ancient
  4. Longest win streak: 9 wins in a row · Nuke
  5. Most kills in a match: 41 · Nuke

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke80
59% better than 64%
0.85 better than 84%
91.2 better than 88%
1.19 better than 84%
56% of 383 duels better than 71%
42% of 64 situations better than 59%
Ancient60
50% better than 46%
0.85 better than 93%
89.4 better than 89%
1.22 better than 96%
57% of 281 duels better than 82%
41% of 58 situations better than 58%
Cache29
52% -
0.81 -
86.9 -
1.14-
54% of 112 duels -
53% of 15 situations -
Inferno25
52% better than 45%
0.77 better than 67%
84.4 better than 67%
1.07 better than 62%
51% of 123 duels better than 43%
40% of 10 situations right on the average
Dust 223
30% better than 3%
0.76 better than 65%
83.7 better than 69%
1.05 better than 60%
56% of 128 duels better than 79%
29% of 17 situations better than 24%
Anubis18
44% better than 29%
0.81 better than 86%
91.4 better than 95%
1.16 better than 89%
59% of 86 duels better than 91%
43% of 14 situations better than 64%
Mirage18
44% better than 25%
0.61 better than 6%
71.2 better than 10%
0.85 better than 6%
46% of 69 duels better than 23%
57% of 7 situations better than 92%
Vertigo15
47% -
0.84 -
89.7 -
1.17-
56% of 78 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thete4cher plays

Across 268 matches thete4cher averages K/R 0.81, ADR 87.7 and a rating of 1.14. Biggest strength: Utility hit rate at 47%, better than 99% of level 9 players. Averages 18.2 kills per match with 46% headshots. The strongest map is Nuke with a 59% win rate in 80 matches. In 143 of 268 matches the rating was 1.10 or higher (53%), in 63 it was below 0.90. In 202 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: September 2026 at 1.18. thete4cher loses the most ELO on Nuke (−77 ELO, win rate 59%). Things go best on Cache (+27 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, −7 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −156. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 88.2. Last 30 days: 76 matches, win rate 45%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.