theta

Philippines
165 matches tracked
Last updated:

How does theta play?

Rating 1.06 K/R 0.78 ADR 83.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 70%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.05+0.06 · Ø 0.99 better than 71%
Pistol kills per match 2.8
Knife kills 5 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 58%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 19x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 8%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
Whether theta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 9 matches from the last 3 months and 156 before.

Kills per round (K/R)

0.83
JulAugSepOctNov

Best month: September 2026 with 0.83.

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
34 matches · 44% win rate
On Cache −28 ELO
22 matches · 45% win rate
Between 6:00 and 12:00 −160 ELO, win rate 45%
On Fridays −28 ELO, win rate 35%

theta loses the most ELO on Dust 2: −109 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 77%
0.79 better than 77%
86.4 better than 80%
1.08 better than 75%
48% of 194 duels better than 38%
29% of 21 situations better than 25%
Dust 234
44% better than 28%
0.73 better than 54%
78.1 better than 40%
0.98 better than 41%
44% of 149 duels better than 16%
65% of 17 situations better than 96%
Ancient26
35% better than 8%
0.69 better than 33%
76.3 better than 29%
0.93 better than 25%
43% of 135 duels better than 15%
19% of 16 situations better than 9%
Cache22
45% -
0.74 -
79.9 -
1.03-
44% of 124 duels -
14% of 14 situations -
Anubis17
53% better than 55%
0.86 better than 95%
88.8 better than 90%
1.18 better than 93%
48% of 79 duels better than 36%
33% of 18 situations better than 38%
Nuke15
60% better than 62%
0.91 better than 94%
94.4 better than 92%
1.29 better than 93%
59% of 64 duels better than 85%
38% of 13 situations right on the average
Inferno9
78% -
0.81 -
82.5 -
1.09-
58% of 53 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theta plays

Across 165 matches theta averages K/R 0.78, ADR 83.0 and a rating of 1.06. Biggest strength: Rating at 1.06, better than 75% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 17.1 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 71 of 165 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 115 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. theta loses the most ELO on Dust 2 (−109 ELO, win rate 44%). Things go best in match 1 of the day (+24 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +24 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.