thesamee

USA
On FACEIT since 2024 282 matches tracked 145 matches in 30 days
Last updated:

How does thesamee play?

Rating 1.17 K/R 0.83 ADR 88.7 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 282 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.17+0.13 · Ø 1.04 better than 84%
Pistol kills per match 3.4
Knife kills 9 in 282 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 71%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 65x 4K, 5 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +410
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 88.8
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 1.02. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +15 ELO
46 matches · 48% win rate
From match 5 of the day +18 ELO
100 matches · 48% win rate
On Sundays −29 ELO, win rate 41%

thesamee loses the most ELO in match 2 of the day: +15 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 47 · Inferno
  5. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
49% better than 38%
0.86 better than 89%
92.3 better than 90%
1.19 better than 88%
56% of 472 duels better than 76%
33% of 79 situations better than 37%
Anubis53
58% better than 68%
0.81 better than 77%
88.1 better than 80%
1.15 better than 80%
59% of 181 duels better than 86%
30% of 33 situations better than 29%
Dust 241
66% better than 91%
0.83 better than 83%
86.1 better than 72%
1.15 better than 80%
56% of 160 duels better than 75%
58% of 40 situations better than 91%
Ancient29
52% better than 46%
0.84 better than 85%
88.0 better than 77%
1.20 better than 90%
57% of 97 duels better than 77%
39% of 28 situations better than 53%
Nuke28
54% better than 49%
0.76 right on the average
80.2 better than 40%
1.08 better than 59%
47% of 105 duels better than 22%
42% of 24 situations better than 60%
Inferno14
36% -
0.84 -
88.7 -
1.14-
52% of 46 duels -
14% of 14 situations -
Cache7
57% -
0.87 -
88.1 -
1.25-
63% of 24 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thesamee plays

Across 282 matches thesamee averages K/R 0.83, ADR 88.7 and a rating of 1.17. Biggest strength: 3K rounds at 5.8%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 66% win rate in 41 matches. In 155 of 282 matches the rating was 1.10 or higher (55%), in 62 it was below 0.90. In 227 matches with detailed stats: 65 4Ks and 5 aces. Best month by rating: September 2026 at 1.44. thesamee loses the most ELO in match 2 of the day (+15 ELO, win rate 48%). Things go best in match 1 of the day (+91 ELO, win rate 59%). Match no. 4 of the day goes best: 61% win rate, +73 ELO. Improved over the last three months: Win rate +5 pp, ELO +410. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 88.8. Last 30 days: 145 matches, win rate 54%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.