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thermal1

USA
On FACEIT since 2018 185 matches tracked
ELO ▲ 95
2,665
30-day peak: 2,665
Rank NA ▲ 352 places
#974
USA #749 in USA
30 days · prev. #1,326 · best #974
Last updated:

How does thermal1 play?

Rating 1.12 (from 108 matches) K/R 0.80 ADR 84.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (52%).

Headshot rate 38%−14 pp · Ø 52% better than 2%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 2.5 from the last 167
Knife kills 2 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 84%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 20x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 11%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp, Win rate +5 pp
= Stayed the same
K/R at 0.81, ADR at 86.1, ELO at 2,665
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
48 matches · 50% win rate
In match 2 of the day −24 ELO
30 matches · 37% win rate
Between 12:00 and 18:00 +50 ELO, win rate 42%

thermal1 loses the most ELO on Dust 2: −43 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 69%
0.81 better than 77%
85.7 better than 71%
1.11 better than 72%
58% of 197 duels better than 84%
40% of 42 situations better than 56%
Dust 248
50% better than 41%
0.81 better than 77%
86.9 better than 75%
1.16 better than 81%
57% of 167 duels better than 77%
50% of 18 situations better than 81%
Cache15
67% better than 84%
0.79 better than 71%
88.5 better than 76%
1.07-
64% of 56 duels better than 96%
46% of 13 situations better than 70%
Ancient13
23% -
0.65 -
69.0 -
1.00-
55% of 11 duels -
0% of 2 situations -
Anubis12
25% -
0.80 -
86.2 -
1.10-
51% of 37 duels -
56% of 9 situations -
Nuke7
43% -
0.75 -
82.3 -
1.17-
62% of 26 duels -
100% of 1 situations -
Inferno6
67% -
0.87 -
89.8 -
1.31-
69% of 13 duels -
0% of 1 situations -
Vertigo3
100% -
0.87 -
83.2 -
1.30-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thermal1 plays

Across 185 matches thermal1 averages K/R 0.80 and ADR 84.8; the rating across the 108 rated matches is 1.12. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 38% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 59 of 118 matches the rating was 1.10 or higher (50%), in 33 it was below 0.90. In 118 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. thermal1 loses the most ELO on Dust 2 (−43 ELO, win rate 50%). Things go best on Mirage (+94 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +7 ELO. Improved over the last three months: Headshots +9 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.1, ELO at 2,665. Last 30 days: 6 matches, win rate 83%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.