theniro

Brazil
On FACEIT since 2020 117 matches tracked 18 matches in 30 days
ELO ▼ 77
2,615
30-day peak: 2,692
Rank SA ▼ 319 places
#819
Brazil #731 in Brazil
30 days · prev. #500 · best #451
Last updated:

How does theniro play?

Rating 1.11 (from 89 matches) K/R 0.78 ADR 82.7 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 89 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 16x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 2,615
▼ Got worse
K/R −0.04, Rating −0.09, ADR −4.1, Win rate −17 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −119 ELO
37 matches · 49% win rate
On Dust 2 −91 ELO
20 matches · 40% win rate
On Fridays −53 ELO, win rate 47%

theniro loses the most ELO in match 1 of the day: −119 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 36 · Mirage
  4. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
68% better than 95%
0.81 better than 76%
86.5 better than 74%
1.17 better than 84%
61% of 171 duels better than 92%
50% of 24 situations better than 82%
Dust 220
40% better than 11%
0.68 better than 19%
74.1 better than 15%
0.93-
46% of 54 duels better than 19%
50% of 8 situations better than 79%
Cache15
67% better than 86%
0.76 better than 56%
78.4 better than 36%
1.11-
48% of 52 duels better than 28%
29% of 7 situations better than 22%
Anubis13
54% -
0.80 -
84.7 -
1.07-
48% of 40 duels -
57% of 7 situations -
Inferno6
33% -
0.76 -
77.0 -
1.13-
54% of 13 duels -
50% of 2 situations -
Ancient4
75% -
0.81 -
84.2 -
1.27-
75% of 8 duels -
50% of 2 situations -
Vertigo3
33% -
0.78 -
87.4 -
1.05-
56% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theniro plays

Across 117 matches theniro averages K/R 0.78 and ADR 82.7; the rating across the 89 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Mirage with a 68% win rate in 56 matches. In 49 of 89 matches the rating was 1.10 or higher (55%), in 27 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: May 2026 at 1.17. theniro loses the most ELO in match 1 of the day (−119 ELO, win rate 49%). Things go best in match 3 of the day (+18 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +18 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04, Rating −0.09, ADR −4.1, Win rate −17 pp. Unchanged in recent months: ELO at 2,615. Last 30 days: 18 matches, win rate 33%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.