theillest

Sweden
On FACEIT since 2014 114 matches tracked 47 matches in 30 days
ELO ▲ 122
2,262
30-day peak: 2,302
Rank EU
#119,629
Sweden #3,116 in Sweden
Last updated:

How does theillest play?

Rating 1.14 K/R 0.81 ADR 89.4 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 114 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 25x 4K, 4 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.6, ELO +186
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −13 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
30 matches · 47% win rate
On Cache −25 ELO
28 matches · 64% win rate
On Mondays −45 ELO, win rate 52%

theillest loses the most ELO in match 2 of the day: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 44 · Cache
  3. Highest rating in a match: 2.29 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache28
64% better than 73%
0.89 better than 94%
97.2 better than 96%
1.25 better than 94%
65% of 145 duels better than 97%
23% of 13 situations better than 17%
Anubis21
52% better than 47%
0.73 better than 39%
83.4 better than 58%
1.03 better than 43%
38% of 84 duels better than 2%
25% of 8 situations better than 19%
Dust 217
71% better than 97%
0.86 better than 91%
91.7 better than 89%
1.25 better than 94%
56% of 59 duels better than 74%
40% of 5 situations better than 54%
Inferno15
80% better than 98%
0.86 better than 84%
88.4 better than 72%
1.24 better than 87%
61% of 57 duels better than 86%
78% of 9 situations better than 99%
Mirage15
67% better than 95%
0.82 better than 80%
93.0 better than 92%
1.11 better than 72%
63% of 62 duels better than 96%
50% of 10 situations better than 80%
Ancient14
36% -
0.72 -
83.0 -
1.02-
52% of 67 duels -
40% of 5 situations -
Nuke4
25% -
0.47 -
69.7 -
0.59-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How theillest plays

Across 114 matches theillest averages K/R 0.81, ADR 89.4 and a rating of 1.14. Biggest strength: Utility damage per round at 7.6, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Inferno with a 80% win rate in 15 matches. In 56 of 114 matches the rating was 1.10 or higher (49%), in 35 it was below 0.90. In 100 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. theillest loses the most ELO in match 2 of the day (−30 ELO, win rate 47%). Things go best in match 1 of the day (−11 ELO, win rate 74%). Match no. 1 of the day goes best: 74% win rate, −11 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.6, ELO +186. Got weaker: Win rate −13 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 47 matches, win rate 57%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.