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theguy

Canada
On FACEIT since 2014 502 matches tracked 127 matches in 30 days
ELO ▲ 694
3,050
30-day peak: 3,105
Rank NA ▲ 2,031 places
#233
Canada #38 in Canada
30 days · prev. #2,264 · best #191
Last updated:

How does theguy play?

Rating 0.99 (from 322 matches) K/R 0.68 ADR 82.7 from 502 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 437 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (360 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.08 · Ø 1.05 better than 15%
Pistol kills per match 2.3 from the last 437
Knife kills 2 in 437 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 14%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 53x 4K, 1 ace in 360 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.6 utility damage per round and so well above the average (3.8).

Utility hit rate 45%+12 pp · Ø 33% better than 99%
Utility damage per round 9.6+5.8 · Ø 3.8 better than 99%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +22 pp, ELO +257
= Stayed the same
K/R at 0.68
▼ Got worse
Rating −0.07, ADR −4.2, Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 437 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −188 ELO
74 matches · 57% win rate
On Cache −115 ELO
29 matches · 41% win rate
On Sundays −109 ELO, win rate 46%

theguy loses the most ELO on Ancient: −188 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.31 · Ancient

Maps in detail

from the last 437 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
53% better than 43%
0.69 better than 20%
81.9 better than 50%
0.94 better than 13%
50% of 463 duels better than 35%
42% of 48 situations better than 60%
Dust 278
59% better than 67%
0.67 better than 14%
80.3 better than 42%
0.94 better than 12%
45% of 243 duels better than 14%
28% of 39 situations better than 20%
Ancient74
57% better than 57%
0.71 better than 27%
83.4 better than 56%
1.00 better than 30%
47% of 217 duels better than 20%
33% of 52 situations better than 37%
Anubis64
56% right on the average
0.70 better than 25%
84.6 better than 66%
1.00 better than 29%
50% of 238 duels better than 36%
37% of 35 situations better than 46%
Inferno57
61% better than 49%
0.69 better than 12%
87.3 better than 55%
1.01 better than 19%
48% of 234 duels better than 12%
54% of 26 situations better than 76%
Cache29
41% better than 9%
0.65 better than 5%
79.4 better than 27%
0.91 better than 5%
47% of 116 duels better than 17%
47% of 19 situations better than 67%
Nuke17
47% better than 21%
0.69 better than 19%
82.7 better than 51%
0.96 better than 17%
46% of 109 duels better than 17%
11% of 9 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How theguy plays

Across 502 matches theguy averages K/R 0.68 and ADR 82.7; the rating across the 322 rated matches is 0.99. Biggest strength: Utility hit rate at 45%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 57 matches. In 141 of 437 matches the rating was 1.10 or higher (32%), in 193 it was below 0.90. In 360 matches with detailed stats: 53 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. theguy loses the most ELO on Ancient (−188 ELO, win rate 57%). Things go best on Mirage (+290 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, +86 ELO. Improved over the last three months: Headshots +22 pp, ELO +257. Got weaker: Rating −0.07, ADR −4.2, Win rate −3 pp. Unchanged in recent months: K/R at 0.68. Last 30 days: 127 matches, win rate 59%, net ELO +281.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.