theeidum

Finland
On FACEIT since 2016 99 matches tracked 23 matches in 30 days
ELO ▲ 206
2,067
30-day peak: 2,067
Rank EU
#210,792
Finland #5,568 in Finland
Last updated:

How does theeidum play?

Rating 1.06 K/R 0.76 ADR 82.5 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.5
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 22x 4K, 3 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 80.7, Headshots at 56%, ELO at 2,044
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays ±0 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 32 · Cache
  3. Highest rating in a match: 1.96 · Inferno

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
50% better than 45%
0.70 better than 30%
75.6 better than 23%
0.96 better than 26%
52% of 96 duels better than 56%
8% of 12 situations better than 3%
Mirage19
63% better than 86%
0.75 better than 56%
80.9 better than 52%
1.04 better than 55%
46% of 85 duels better than 22%
44% of 9 situations better than 69%
Nuke14
57% -
0.82 -
87.6 -
1.15-
58% of 60 duels -
25% of 12 situations -
Cache13
54% -
0.83 -
89.9 -
1.18-
46% of 54 duels -
22% of 9 situations -
Inferno12
42% -
0.76 -
86.5 -
1.07-
48% of 46 duels -
44% of 9 situations -
Ancient9
33% -
0.73 -
78.4 -
1.01-
51% of 39 duels -
57% of 7 situations -
Anubis7
29% -
0.73 -
79.6 -
0.99-
55% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How theeidum plays

Across 99 matches theeidum averages K/R 0.76, ADR 82.5 and a rating of 1.06. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 39 of 99 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 86 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. Things go best in match 1 of the day (+21 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +21 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 80.7, Headshots at 56%, ELO at 2,044. Last 30 days: 23 matches, win rate 61%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.