thecsenjoyer

Japan
On FACEIT since 2025 112 matches tracked 24 matches in 30 days
ELO
2,500
Peak across recorded matches: 2,526
Rank SEA ▲ 506 places
#1,207
Japan #48 in Japan
30 days · prev. #1,713 · best #1,135
Last updated:

How does thecsenjoyer play?

Rating 1.18 (from 95 matches) K/R 0.84 ADR 88.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 112 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 3.5
Knife kills 2 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.5%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 96%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 31x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Clutch 1v1 +8 pp
= Stayed the same
ELO at 2,500
▼ Got worse
K/R −0.12, Rating −0.17, ADR −13.7, Win rate −12 pp, First kills −3 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.79 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 +21 ELO, win rate 52%
On Tuesdays ±0 ELO, win rate 38%

thecsenjoyer loses the most ELO in match 2 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.50 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
69% better than 96%
0.88 better than 92%
90.6 better than 87%
1.23 better than 92%
64% of 194 duels better than 97%
33% of 27 situations better than 35%
Dust 227
48% better than 33%
0.72 better than 37%
77.1 better than 28%
0.98 better than 27%
52% of 104 duels right on the average
54% of 13 situations better than 87%
Ancient19
63% better than 80%
0.91 better than 95%
95.7 better than 95%
1.27 better than 95%
62% of 103 duels better than 93%
38% of 16 situations better than 47%
Anubis10
70% -
0.87 -
91.6 -
1.27-
61% of 49 duels -
33% of 6 situations -
Inferno9
22% -
0.79 -
87.3 -
1.07-
27% of 33 duels -
43% of 7 situations -
Cache6
33% -
0.89 -
95.8 -
1.22-
54% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thecsenjoyer plays

Across 112 matches thecsenjoyer averages K/R 0.84 and ADR 88.2; the rating across the 95 rated matches is 1.18. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 62% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 62 of 112 matches the rating was 1.10 or higher (55%), in 29 it was below 0.90. In 112 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.28. thecsenjoyer loses the most ELO in match 2 of the day (±0 ELO, win rate 50%). Things go best on Mirage (+25 ELO, win rate 69%). From match no. 5 of the day on, things go best: 65% win rate, +22 ELO. Improved over the last three months: Headshots +3 pp, Clutch 1v1 +8 pp. Got weaker: K/R −0.12, Rating −0.17, ADR −13.7, Win rate −12 pp, First kills −3 pp. Unchanged in recent months: ELO at 2,500. Last 30 days: 24 matches, win rate 63%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.