the_problem7
How does the_problem7 play?
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.96 (at the start 0.91). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 79.5. Last 3 months: 78.6 (at the start 79.5). Just below the average (80.8).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 46% (at the start 49%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 56% (at the start 51%). Well above the average (50%).
Best month: October 2026 with 2,070. Last 3 months: 2,038 (at the start 1,607).
Rounds with first kill
Best month: August 2026 with 11%. Last 3 months unchanged at 11%. Slightly above the average (10%).
1v1 clutches won
Best month: October 2026 with 43%. Last 3 months: 40% (at the start 32%). Just above the average (39%).
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
the_problem7 loses the most ELO on Ancient: −61 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Reached level 10 · Nuke
- Most kills in a match: 30 · Anubis
- Highest rating in a match: 1.94 · Anubis
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How the_problem7 plays
Across 114 matches the_problem7 averages K/R 0.68, ADR 78.8 and a rating of 0.95. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.93, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 34 of 114 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 114 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. the_problem7 loses the most ELO on Ancient (−61 ELO, win rate 45%). Things go best on Anubis (+29 ELO, win rate 55%). Improved over the last three months: Rating +0.05, Win rate +5 pp, ELO +431, Clutch 1v1 +8 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.6, First kills at 11%. Last 30 days: 76 matches, win rate 55%, net ELO +14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.