thatmannnnnn

Kosovo
On FACEIT since 2023 115 matches tracked 69 matches in 30 days
ELO ▼ 115
2,208
30-day peak: 2,323
Rank EU
#139,806
Kosovo #1,343 in Kosovo
Last updated:

How does thatmannnnnn play?

Rating 1.10 K/R 0.80 ADR 83.9 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 115 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 2.6
Knife kills 4 in 115 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 36x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 61%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether thatmannnnnn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
28 matches · 57% win rate
On Mirage −23 ELO
27 matches · 41% win rate
On Ancient −23 ELO
25 matches · 64% win rate

thatmannnnnn loses the most ELO on Dust 2: −70 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Most kills in a match: 44 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 71%
0.75 better than 57%
79.3 better than 44%
1.01 better than 45%
49% of 181 duels better than 39%
50% of 14 situations better than 82%
Mirage27
41% better than 16%
0.78 better than 70%
83.7 better than 66%
1.06 better than 62%
56% of 130 duels better than 78%
42% of 12 situations better than 61%
Ancient25
64% better than 85%
0.85 better than 90%
87.2 better than 78%
1.20 better than 93%
63% of 102 duels better than 96%
24% of 21 situations better than 16%
Anubis16
63% better than 85%
0.88 better than 95%
94.2 better than 95%
1.26 better than 96%
66% of 85 duels better than 99%
43% of 7 situations better than 63%
Inferno11
27% -
0.75 -
79.2 -
0.99-
52% of 71 duels -
38% of 8 situations -
Nuke4
0% -
0.81 -
81.4 -
1.00-
50% of 14 duels -
25% of 4 situations -
Cache3
33% -
0.73 -
77.2 -
1.02-
25% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thatmannnnnn plays

Across 115 matches thatmannnnnn averages K/R 0.80, ADR 83.9 and a rating of 1.10. Biggest strength: 3K rounds at 5.5%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 43% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 52 of 115 matches the rating was 1.10 or higher (45%), in 38 it was below 0.90. In 115 matches with detailed stats: 36 4Ks and 1 ace. thatmannnnnn loses the most ELO on Dust 2 (−70 ELO, win rate 57%). Last 30 days: 69 matches, win rate 43%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.