Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

thanos

Russia
On FACEIT since 2022 400 matches tracked 98 matches in 30 days
ELO ▲ 439
2,031
30-day peak: 2,091
Rank EU
#239,071
Russia #66,922 in Russia
Last updated:

How does thanos play?

Rating 0.98 (from 381 matches) K/R 0.70 ADR 76.2 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 381 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 73%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 34%
Pistol kills per match 2.7
Zeus kills9 in 400 matches
Knife kills 18 in 400 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 37%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 47x 4K, 6 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +118
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 76.5, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
51 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 45%
On Fridays ±0 ELO, win rate 42%

thanos loses the most ELO on Mirage: −34 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Inferno
  2. Highest rating in a match: 2.29 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Reached level 10 · Dust 2
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
53% better than 58%
0.72 better than 41%
75.8 better than 23%
1.03 right on the average
51% of 578 duels right on the average
41% of 81 situations better than 59%
Ancient78
56% better than 63%
0.71 better than 34%
78.0 better than 32%
0.99 better than 37%
48% of 332 duels better than 32%
45% of 40 situations better than 72%
Anubis65
51% better than 43%
0.69 better than 24%
75.1 better than 19%
0.96 better than 23%
47% of 232 duels better than 27%
53% of 38 situations better than 84%
Mirage51
43% better than 19%
0.70 better than 30%
79.4 better than 40%
0.95 better than 23%
47% of 216 duels better than 25%
50% of 16 situations better than 81%
Nuke43
44% better than 16%
0.63 better than 5%
70.4 better than 7%
0.87 better than 6%
45% of 139 duels better than 17%
38% of 26 situations right on the average
Inferno16
50% better than 34%
0.71 better than 32%
77.8 better than 34%
1.02 better than 39%
44% of 50 duels better than 10%
0% of 6 situations better than 1%
Cache3
0% -
0.90 -
92.7 -
1.20-
60% of 10 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thanos plays

Across 400 matches thanos averages K/R 0.70 and ADR 76.2; the rating across the 381 rated matches is 0.98. Most room to improve: 3K rounds at 3.5%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Ancient with a 56% win rate in 78 matches. In 133 of 381 matches the rating was 1.10 or higher (35%), in 169 it was below 0.90. In 320 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: October 2026 at 1.06. thanos loses the most ELO on Mirage (−34 ELO, win rate 43%). Things go best in match 2 of the day (+125 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +65 ELO. Improved over the last three months: Headshots +4 pp, ELO +118. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 76.5, Win rate at 50%. Last 30 days: 98 matches, win rate 51%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.