th3w1ndx

Austria
On FACEIT since 2024 528 matches tracked 146 matches in 30 days
Last updated:

How does th3w1ndx play?

Rating 1.15 K/R 0.83 ADR 89.8 from 528 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 155 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (450 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.0 from the last 155

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 107x 4K, 12 aces in 450 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +280
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.2, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −108 ELO
44 matches · 57% win rate
In match 1 of the day +32 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 −115 ELO, win rate 44%
On Saturdays −113 ELO, win rate 44%

th3w1ndx loses the most ELO on Dust 2: −108 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 52 · Cache

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis54
48% better than 30%
0.78 better than 64%
85.3 better than 69%
1.06 right on the average
55% of 218 duels better than 65%
26% of 35 situations better than 20%
Dust 244
57% better than 64%
0.78 better than 63%
86.6 better than 73%
1.11 better than 65%
52% of 202 duels right on the average
32% of 22 situations better than 30%
Mirage16
56% better than 62%
0.87 better than 91%
91.1 better than 88%
1.24 better than 92%
53% of 75 duels better than 56%
55% of 11 situations better than 90%
Ancient15
47% better than 27%
0.77 better than 56%
84.5 better than 61%
1.03 better than 41%
64% of 58 duels better than 96%
29% of 14 situations better than 24%
Cache15
47% better than 20%
0.82 better than 65%
87.2 better than 61%
1.13 better than 56%
56% of 52 duels better than 59%
20% of 15 situations better than 11%
Inferno10
80% -
0.86 -
88.8 -
1.21-
66% of 50 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How th3w1ndx plays

Across 528 matches th3w1ndx averages K/R 0.83, ADR 89.8 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 89.8, better than 87% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 57% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 80 of 155 matches the rating was 1.10 or higher (52%), in 39 it was below 0.90. In 450 matches with detailed stats: 107 4Ks and 12 aces. Best month by rating: July 2026 at 1.20. th3w1ndx loses the most ELO on Dust 2 (−108 ELO, win rate 57%). Things go best on Anubis (+114 ELO, win rate 48%). From match no. 5 of the day on, things go best: 58% win rate, −4 ELO. Improved over the last three months: ELO +280. Got weaker: K/R −0.04, Rating −0.06, ADR −4.2, Headshots −4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 146 matches, win rate 53%, net ELO +288.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.