tgN

Turkey
On FACEIT since 2018 220 matches tracked 40 matches in 30 days
ELO ▲ 210
3,329
30-day peak: 3,329
Rank EU ▲ 1,450 places
#1,960 #45 in TR
30 days · before #3,410 · best #1,960
Last updated:

How does tgN play?

Rating 1.01 (from 62 matches) K/R 0.71 ADR 77.4 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 12%+1 pp better than 64%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.4
Knife kills 8 in 220 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 10x 4K, 5 aces in 172 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.67+0.37 better than 99%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +50
= Stayed the same
K/R at 0.71, ADR at 77.5
▼ Got worse
Headshots −5 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 220 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day +65 ELO
42 matches · 48% wins
From match 5 of the day +142 ELO
38 matches · 47% wins
Between 18:00 and 24:00 +100 ELO, win rate 47%
On Saturdays −130 ELO, win rate 44%

tgN loses the most ELO in match 3 of the day: +65 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Mirage
  2. Most kills in a match: 28 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 38%
0.70 better than 30%
74.3 better than 19%
0.97 better than 28%
50% of 214 duels better than 41%
41% of 37 situations better than 59%
Dust 254
61% better than 80%
0.75 better than 56%
81.8 better than 56%
1.16 better than 83%
53% of 255 duels better than 60%
42% of 43 situations better than 61%
Anubis33
52% better than 48%
0.68 better than 20%
74.3 better than 16%
0.87-
51% of 146 duels level
30% of 27 situations better than 31%
Ancient28
54% better than 56%
0.72 better than 36%
80.5 better than 45%
1.02-
52% of 118 duels better than 55%
42% of 24 situations better than 65%
Inferno26
58% better than 58%
0.68 better than 19%
77.7 better than 28%
1.04-
51% of 108 duels better than 41%
48% of 31 situations better than 67%
Cache9
44% -
0.73 -
79.2 -
-
51% of 35 duels -
44% of 9 situations -
Nuke9
44% -
0.68 -
72.9 -
0.70-
60% of 43 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tgN plays

Across 220 matches tgN averages K/R 0.71 and ADR 77.4; the rating across the 62 rated matches is 1.01. Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. On average 15.4 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 61% win rate in 54 matches. In 25 of 62 matches the rating was 1.10 or higher (40%), in 21 it was below 0.90. In 172 matches with detailed stats: 10 4Ks and 5 aces. Best month by rating: September 2026 at 1.01. tgN loses the most ELO in match 3 of the day (+65 ELO, win rate 48%). Things go best on Dust 2 (+229 ELO, win rate 61%). Improved over the last three months: ELO +50. Got weaker: Headshots −5 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.5. Last 30 days: 40 matches, win rate 58%, ELO balance +208.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.