tetya_rimma

Ukraine
On FACEIT since 2024 309 matches tracked 59 matches in 30 days
Last updated:

How does tetya_rimma play?

Rating 1.04 K/R 0.77 ADR 83.0 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 30%
AWP share of kills 8%−3 pp · Ø 11% better than 49%
K/D 1.00+0.01 · Ø 0.99 better than 53%
Pistol kills per match 1.8
Zeus kills7 in 309 matches
Knife kills 5 in 309 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.3%+1.3 pp · Ø 13.0% better than 79%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 52x 4K, 9 aces in 231 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 0.7−3.4 · Ø 4.1 better than 1%
Enemies flashed per round 0.03−0.23 · Ø 0.26 better than 1%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.2, ELO +320
= Stayed the same
K/R at 0.78, Rating at 1.06, Headshots at 45%, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −143 ELO
51 matches · 41% win rate
On Mirage −133 ELO
75 matches · 43% win rate
On Sundays −34 ELO, win rate 39%

tetya_rimma loses the most ELO in match 3 of the day: −143 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Inferno
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
48% better than 41%
0.77 better than 73%
84.2 better than 74%
1.05 better than 67%
52% of 446 duels better than 63%
39% of 33 situations better than 53%
Mirage75
43% better than 26%
0.78 better than 74%
84.7 better than 74%
1.05 better than 65%
50% of 446 duels right on the average
38% of 26 situations right on the average
Anubis44
55% better than 60%
0.75 better than 63%
81.1 better than 57%
1.03 better than 58%
46% of 243 duels better than 26%
33% of 24 situations better than 38%
Ancient37
35% better than 8%
0.79 better than 78%
85.0 better than 76%
1.05 better than 66%
47% of 209 duels better than 33%
42% of 24 situations better than 60%
Inferno35
46% better than 26%
0.73 better than 56%
78.0 better than 42%
0.99 better than 44%
48% of 178 duels better than 35%
50% of 12 situations better than 78%
Nuke21
57% better than 53%
0.80 better than 72%
86.4 better than 73%
1.04 right on the average
52% of 112 duels right on the average
18% of 17 situations better than 11%
Cache13
69% -
0.70 -
74.6 -
0.96-
54% of 63 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tetya_rimma plays

Across 309 matches tetya_rimma averages K/R 0.77, ADR 83.0 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Most room to improve: Utility damage per round at 0.7, better than only 1% of level 8 players. Averages 16.7 kills per match with 44% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 112 of 309 matches the rating was 1.10 or higher (36%), in 127 it was below 0.90. In 231 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: September 2026 at 1.07. tetya_rimma loses the most ELO in match 3 of the day (−143 ELO, win rate 41%). Things go best on Anubis (+26 ELO, win rate 55%). Match no. 1 of the day goes best: 54% win rate, −88 ELO. Improved over the last three months: ADR +4.2, ELO +320. Unchanged in recent months: K/R at 0.78, Rating at 1.06, Headshots at 45%, Win rate at 47%. Last 30 days: 59 matches, win rate 53%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.