tetsu_17
How does tetsu_17 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Strength45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.04).
Impact
AverageExactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.10 (at the start 1.13). Clearly above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 87.2. Last 3 months: 77.4 (at the start 82.3). Slightly below the average (80.9).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 50% (at the start 57%). Right on the average (50%).
Matches won (win rate)
Best month: November 2026 with 67%. Last 3 months: 48% (at the start 55%). Clearly below the average (51%).
Best month: November 2026 with 2,308. Last 3 months: 2,308 (at the start 2,202).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tetsu_17 loses the most ELO in match 2 of the day: +18 ELO, 42% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Anubis
- Highest rating in a match: 2.00 · Anubis
- Most kills in a match: 35 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How tetsu_17 plays
Across 116 matches tetsu_17 averages K/R 0.79, ADR 79.8 and a rating of 1.12. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 60 of 116 matches the rating was 1.10 or higher (52%), in 30 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. tetsu_17 loses the most ELO in match 2 of the day (+18 ELO, win rate 42%). Things go best on Dust 2 (+54 ELO, win rate 52%). Match no. 3 of the day goes best: 71% win rate, +25 ELO. Improved over the last three months: ELO +106. Got weaker: ADR −4.9, Headshots −7 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10. Last 30 days: 32 matches, win rate 47%, net ELO +75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.