tesyy-_-

Brazil
On FACEIT since 2024 265 matches tracked 41 matches in 30 days
Last updated:

How does tesyy-_- play?

Rating 1.02 K/R 0.74 ADR 79.5 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 265 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 45%−1 pp · Ø 46% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.04+0.04 · Ø 1.00 better than 73%
Pistol kills per match 2.5
Knife kills 1 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 58%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 31x 4K, 0 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 64%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +137
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 78.8, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −129 ELO
56 matches · 41% win rate
In match 4 of the day −89 ELO
40 matches · 45% win rate
Between 12:00 and 18:00 −157 ELO, win rate 45%
On Saturdays −24 ELO, win rate 41%

tesyy-_- loses the most ELO on Anubis: −129 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 1.88 · Inferno

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
57% better than 74%
0.74 better than 60%
81.0 better than 59%
1.03 better than 61%
55% of 412 duels better than 76%
44% of 52 situations better than 71%
Anubis56
41% better than 17%
0.73 better than 56%
77.5 better than 39%
1.01 better than 57%
54% of 166 duels better than 72%
31% of 36 situations better than 37%
Ancient41
51% better than 57%
0.72 right on the average
81.4 better than 59%
0.99 better than 54%
58% of 159 duels better than 90%
25% of 28 situations better than 19%
Dust 228
43% better than 24%
0.75 better than 67%
76.7 better than 35%
1.03 better than 63%
54% of 102 duels better than 73%
56% of 27 situations better than 89%
Nuke17
53% better than 43%
0.77 better than 63%
81.3 better than 55%
1.05 better than 56%
54% of 78 duels better than 65%
36% of 14 situations better than 42%
Inferno16
44% better than 27%
0.74 better than 67%
76.3 better than 39%
1.05 better than 70%
67% of 51 duels better than 99%
33% of 6 situations better than 39%
Cache3
67% -
0.75 -
79.6 -
1.01-
50% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tesyy-_- plays

Across 265 matches tesyy-_- averages K/R 0.74, ADR 79.5 and a rating of 1.02. Biggest strength: Opening duels won at 55%, better than 87% of level 7 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 103 matches. In 103 of 265 matches the rating was 1.10 or higher (39%), in 100 it was below 0.90. In 202 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. tesyy-_- loses the most ELO on Anubis (−129 ELO, win rate 41%). Things go best on Mirage (+38 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, −100 ELO. Improved over the last three months: Headshots +2 pp, ELO +137. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 78.8, Win rate at 51%. Last 30 days: 41 matches, win rate 54%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.