testo

VA
On FACEIT since 2020 250 matches tracked 125 matches in 30 days
ELO ▲ 298
3,252
30-day peak: 3,311
Rank EU ▲ 1,010 places
#2,708 #3 in VA
30 days · before #3,718 · best #2,687
Last updated:
Next update possible in 1h 25m

How does testo play?

Rating 0.98 (from 150 matches) K/R 0.69 ADR 75.5 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 150 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 6%−5 pp better than 36%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.7
Knife kills 4 in 250 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.30.0 level
4Ks and aces 21x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp, ELO +107
= Stayed the same
K/R at 0.70, ADR at 76.7
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.68).

Patterns

From the last 250 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −158 ELO
54 matches · 50% wins
On Ancient −87 ELO
35 matches · 49% wins
On Thursdays −151 ELO, win rate 42%

testo loses the most ELO on Dust 2: −158 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
55% better than 61%
0.70 better than 30%
75.6 better than 23%
0.98 better than 32%
41% of 320 duels better than 7%
42% of 38 situations better than 61%
Dust 254
50% better than 41%
0.71 better than 35%
78.7 better than 39%
1.07 better than 60%
43% of 249 duels better than 12%
32% of 25 situations better than 32%
Ancient35
49% better than 37%
0.74 better than 46%
76.9 better than 24%
1.03 level
45% of 159 duels better than 16%
46% of 13 situations better than 76%
Anubis29
48% better than 36%
0.65 better than 10%
71.2 better than 7%
0.91 better than 10%
47% of 123 duels better than 24%
29% of 7 situations better than 29%
Nuke26
50% better than 30%
0.67 better than 15%
75.8 better than 20%
0.84-
41% of 131 duels better than 6%
30% of 10 situations better than 31%
Inferno15
60% better than 64%
0.65 better than 12%
75.0 better than 19%
0.94-
58% of 71 duels better than 75%
50% of 4 situations better than 72%
Cache14
29% -
0.63 -
67.9 -
0.87-
44% of 43 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How testo plays

Across 250 matches testo averages K/R 0.69 and ADR 75.5; the rating across the 150 rated matches is 0.98. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 8% of players on level 10. On average 15.3 kills per match, 64% of them headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 52 of 150 matches the rating was 1.10 or higher (35%), in 59 it was below 0.90. In 157 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. testo loses the most ELO on Dust 2 (−158 ELO, win rate 50%). Things go best on Anubis (+152 ELO, win rate 48%). Improved over the last three months: Win rate +9 pp, ELO +107. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.7. Last 30 days: 125 matches, win rate 55%, ELO balance +361.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.