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testanicke

Sweden
On FACEIT since 2023 267 matches tracked 38 matches in 30 days
Last updated:

How does testanicke play?

Rating 0.99 K/R 0.71 ADR 78.7 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 267 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.04 · Ø 1.02 better than 34%
Pistol kills per match 2.8
Knife kills 5 in 267 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 37%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 40x 4K, 3 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 79.5
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −76

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.71. Just below the average (0.73).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
57 matches · 51% win rate
On Nuke −48 ELO
21 matches · 48% win rate
On Mondays −35 ELO, win rate 38%

testanicke loses the most ELO on Mirage: −72 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.62 · Ancient
  3. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
46% better than 31%
0.70 better than 33%
77.7 better than 35%
1.00 better than 46%
47% of 260 duels better than 29%
33% of 30 situations better than 39%
Mirage57
51% better than 51%
0.72 better than 41%
80.7 better than 50%
1.00 better than 42%
50% of 265 duels better than 45%
35% of 20 situations better than 44%
Anubis42
60% better than 76%
0.72 better than 42%
78.7 better than 40%
1.02 right on the average
44% of 173 duels better than 14%
38% of 29 situations right on the average
Inferno30
50% better than 39%
0.72 better than 45%
77.0 better than 33%
1.00 better than 40%
52% of 125 duels right on the average
29% of 14 situations better than 27%
Dust 227
37% better than 9%
0.68 better than 24%
75.8 better than 26%
0.93 better than 19%
45% of 128 duels better than 21%
35% of 17 situations better than 40%
Cache25
64% -
0.69 -
79.3 -
0.99-
42% of 85 duels -
33% of 12 situations -
Nuke21
48% better than 33%
0.72 better than 33%
82.7 better than 54%
0.99 better than 28%
59% of 76 duels better than 79%
25% of 8 situations better than 19%
Vertigo8
88% -
0.72 -
75.9 -
1.05-
68% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How testanicke plays

Across 267 matches testanicke averages K/R 0.71, ADR 78.7 and a rating of 0.99. Biggest strength: Headshot rate at 54%, better than 83% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 9 players. Averages 15.2 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 90 of 267 matches the rating was 1.10 or higher (34%), in 105 it was below 0.90. In 225 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. testanicke loses the most ELO on Mirage (−72 ELO, win rate 51%). Things go best on Cache (+37 ELO, win rate 64%). Match no. 3 of the day goes best: 58% win rate, −3 ELO. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −76. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 79.5. Last 30 days: 38 matches, win rate 47%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.