tesjx

Poland
On FACEIT since 2023 439 matches tracked 134 matches in 30 days
ELO ▼ 54
2,623
30-day peak: 2,707
Rank EU
#36,232
Poland #1,888 in Poland
Last updated:
Next update possible in 1h 21m

How does tesjx play?

Rating 1.07 K/R 0.76 ADR 81.9 from 439 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 439 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 15%+3 pp · Ø 12% better than 70%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.0
Knife kills 5 in 439 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 71%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 81x 4K, 5 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 33%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +10.0, ELO +147
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 439 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −126 ELO
29 matches · 41% win rate
On Nuke −30 ELO
29 matches · 45% win rate
Between 6:00 and 12:00 −136 ELO, win rate 45%
On Tuesdays −151 ELO, win rate 44%

tesjx loses the most ELO on Cache: −126 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.42 · Dust 2
  4. Most kills in a match: 58 · Mirage

Maps in detail

from the last 439 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
55% better than 61%
0.72 better than 37%
78.1 better than 33%
1.00 better than 35%
48% of 567 duels better than 29%
22% of 54 situations better than 10%
Dust 294
52% better than 48%
0.80 better than 73%
84.9 better than 68%
1.14 better than 77%
59% of 437 duels better than 85%
49% of 68 situations better than 77%
Ancient77
48% better than 33%
0.80 better than 72%
86.7 better than 72%
1.11 better than 71%
59% of 407 duels better than 87%
41% of 58 situations better than 56%
Anubis62
50% better than 37%
0.76 better than 55%
80.3 better than 43%
1.08 better than 61%
51% of 257 duels better than 43%
39% of 41 situations better than 52%
Inferno31
52% better than 34%
0.74 better than 36%
80.2 better than 31%
1.07 better than 41%
44% of 126 duels better than 6%
61% of 18 situations better than 92%
Cache29
41% -
0.76 -
81.2 -
1.05-
50% of 133 duels -
32% of 19 situations -
Nuke29
45% better than 19%
0.75 right on the average
81.7 better than 53%
1.06 better than 55%
47% of 131 duels better than 23%
38% of 24 situations better than 49%

Compared with players on the same level who have at least 15 matches on the map.

How tesjx plays

Across 439 matches tesjx averages K/R 0.76, ADR 81.9 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 117 matches. In 191 of 439 matches the rating was 1.10 or higher (44%), in 144 it was below 0.90. In 359 matches with detailed stats: 81 4Ks and 5 aces. Best month by rating: November 2026 at 1.24. tesjx loses the most ELO on Cache (−126 ELO, win rate 41%). Things go best on Mirage (+199 ELO, win rate 55%). Improved over the last three months: K/R +0.09, Rating +0.14, ADR +10.0, ELO +147. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 134 matches, win rate 50%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.