tesess

Lithuania
On FACEIT since 2020 399 matches tracked 199 matches in 30 days
ELO ▲ 304
2,447
30-day peak: 2,517
Rank EU
#67,482
Lithuania #572 in Lithuania
Last updated:
Next update possible in 1h 56m

How does tesess play?

Rating 1.08 (from 393 matches) K/R 0.78 ADR 83.2 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 393 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (354 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 60%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.06+0.03 · Ø 1.03 better than 55%
Pistol kills per match 3.3
Zeus kills1 in 399 matches
Knife kills 9 in 399 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 70%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 77x 4K, 11 aces in 354 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +357
= Stayed the same
Rating at 1.07, Win rate at 53%
▼ Got worse
K/R −0.04, ADR −6.5, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −45 ELO
30 matches · 43% win rate
In match 2 of the day −30 ELO
48 matches · 48% win rate
Between 6:00 and 12:00 −22 ELO, win rate 47%

tesess loses the most ELO on Inferno: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.74 · Inferno
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
58% better than 74%
0.79 better than 70%
83.5 better than 61%
1.10 better than 69%
52% of 941 duels right on the average
41% of 80 situations better than 58%
Dust 288
53% better than 55%
0.78 better than 66%
84.0 better than 64%
1.07 better than 59%
57% of 571 duels better than 79%
41% of 37 situations better than 58%
Ancient54
52% better than 48%
0.76 better than 54%
81.4 better than 47%
1.05 better than 55%
52% of 313 duels right on the average
27% of 26 situations better than 23%
Anubis43
47% better than 32%
0.75 right on the average
79.3 better than 36%
1.06 better than 55%
48% of 228 duels better than 25%
41% of 17 situations better than 59%
Inferno30
43% better than 15%
0.80 better than 66%
86.3 better than 62%
1.09 better than 54%
54% of 178 duels better than 56%
29% of 7 situations better than 26%
Nuke20
45% better than 25%
0.87 better than 87%
90.1 better than 82%
1.19 better than 82%
56% of 108 duels better than 68%
46% of 13 situations better than 73%
Cache8
63% -
0.74 -
77.7 -
1.00-
64% of 50 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tesess plays

Across 399 matches tesess averages K/R 0.78 and ADR 83.2; the rating across the 393 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 155 matches. In 176 of 393 matches the rating was 1.10 or higher (45%), in 126 it was below 0.90. In 354 matches with detailed stats: 77 4Ks and 11 aces. Best month by rating: September 2026 at 1.13. tesess loses the most ELO on Inferno (−45 ELO, win rate 43%). Things go best on Anubis (+60 ELO, win rate 47%). Match no. 4 of the day goes best: 58% win rate, +5 ELO. Improved over the last three months: ELO +357. Got weaker: K/R −0.04, ADR −6.5, Headshots −2 pp. Unchanged in recent months: Rating at 1.07, Win rate at 53%. Last 30 days: 199 matches, win rate 52%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.