teses

Denmark
FACEIT verified 188 matches tracked 29 matches in 30 days
ELO ▲ 78
3,906
30-day peak: 3,906
Rank EU ▼ 4 places
#164
DK #2 in DK
30 days · prev. #160 · best #146
Last updated:

How does teses play?

Rating 1.30 (from 138 matches) K/R 0.92 ADR 94.7 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 138 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 38% good 1.10 to 1.29 22% normal 0.90 to 1.09 12% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Deals serious damage
More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 14%
Opening duels won 55%+1 pp · Ø 54% better than 50%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 60%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.43 K/D and so well above the average (1.11).

Headshot rate 62%+10 pp · Ø 52% better than 88%
AWP share of kills 1%−13 pp · Ø 14% better than 6%
K/D 1.43+0.32 · Ø 1.11 better than 95%
Pistol kills per match 3.3 from the last 180

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.6).

2K rounds 16.2%+1.8 pp · Ø 14.4% better than 82%
3K rounds 5.5%+1.0 pp · Ø 4.5% better than 75%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 14x 4K, 5 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.41+0.06 · Ø 0.35 better than 70%
Deaths per round 65%−5 pp · Ø 70% better than 87%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +568
= Stayed the same
Win rate at 72%
▼ Got worse
K/R −0.12, ADR −11.8

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: June 2026 with 1.04. Last 3 months: 0.85 (at the start 0.97). Clearly above the average (0.78).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +118 ELO
35 matches · 66% win rate
Between 12:00 and 18:00 +18 ELO, win rate 67%
On Fridays +87 ELO, win rate 64%

teses loses the most ELO in match 3 of the day: +118 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.52 · Inferno
  3. Most kills in a match: 46 · Cache

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
68% better than 85%
0.91 better than 88%
92.0 better than 76%
1.28 better than 87%
59% of 124 duels better than 72%
30% of 23 situations better than 20%
Nuke29
83% better than 99%
0.91 better than 95%
93.6 better than 89%
1.33 better than 96%
58% of 80 duels better than 75%
54% of 13 situations better than 84%
Dust 228
79% better than 98%
0.92 better than 87%
94.1 better than 81%
1.32 better than 88%
59% of 83 duels better than 69%
43% of 14 situations better than 57%
Ancient24
71% better than 88%
0.92 better than 90%
94.1 better than 84%
1.27 better than 87%
47% of 59 duels better than 10%
43% of 14 situations better than 58%
Inferno24
71% better than 90%
0.98 better than 98%
100.8 better than 97%
1.37 better than 96%
63% of 59 duels better than 91%
22% of 9 situations better than 12%
Anubis19
53% better than 35%
0.85 better than 74%
90.0 better than 73%
1.19-
60% of 45 duels better than 75%
63% of 8 situations better than 90%
Cache15
80% -
0.98 -
99.1 -
1.33-
70% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How teses plays

Across 188 matches teses averages K/R 0.92 and ADR 94.7; the rating across the 138 rated matches is 1.30. Biggest strength: K/D at 1.43, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 14% of level 10 · 3,500+ ELO players. Averages 20.0 kills per match with 62% headshots. The strongest map is Nuke with a 83% win rate in 29 matches. In 99 of 138 matches the rating was 1.10 or higher (72%), in 22 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: July 2026 at 1.51. teses loses the most ELO in match 3 of the day (+118 ELO, win rate 66%). Things go best on Mirage (+361 ELO, win rate 68%). Improved over the last three months: Headshots +4 pp, ELO +568. Got weaker: K/R −0.12, ADR −11.8. Unchanged in recent months: Win rate at 72%. Last 30 days: 29 matches, win rate 72%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.