teses
How does teses play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 1,040 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (12%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Strength1.43 K/D and so well above the average (1.11).
Impact
Strength3.1 MVPs per match and so well above the average (2.6).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 1.04. Last 3 months: 0.85 (at the start 0.97). Clearly above the average (0.78).
Rating, 1.00 is an average match
Best month: July 2026 with 1.51.
Damage per round (ADR)
Best month: June 2026 with 106.6. Last 3 months: 88.5 (at the start 100.3). Slightly above the average (84.2).
Share of headshot kills
Best month: June 2026 with 66%. Last 3 months: 64% (at the start 60%). Well above the average (52%).
Matches won (win rate)
Best month: September 2026 with 78%. Last 3 months: 72% (at the start 70%). Well above the average (53%).
Best month: October 2026 with 3,906. Last 3 months: 3,906 (at the start 3,338).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
teses loses the most ELO in match 3 of the day: +118 ELO, 66% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Dust 2
- Highest rating in a match: 2.52 · Inferno
- Most kills in a match: 46 · Cache
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How teses plays
Across 188 matches teses averages K/R 0.92 and ADR 94.7; the rating across the 138 rated matches is 1.30. Biggest strength: K/D at 1.43, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 14% of level 10 · 3,500+ ELO players. Averages 20.0 kills per match with 62% headshots. The strongest map is Nuke with a 83% win rate in 29 matches. In 99 of 138 matches the rating was 1.10 or higher (72%), in 22 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: July 2026 at 1.51. teses loses the most ELO in match 3 of the day (+118 ELO, win rate 66%). Things go best on Mirage (+361 ELO, win rate 68%). Improved over the last three months: Headshots +4 pp, ELO +568. Got weaker: K/R −0.12, ADR −11.8. Unchanged in recent months: Win rate at 72%. Last 30 days: 29 matches, win rate 72%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.