terwin17

Kazakhstan
On FACEIT since 2020 152 matches tracked 89 matches in 30 days
ELO ▼ 162
2,079
30-day peak: 2,241
Rank EU
#205,615
Kazakhstan #7,293 in Kazakhstan
Last updated:
Next update possible in 1h 39m

How does terwin17 play?

Rating 1.16 (from 102 matches) K/R 0.83 ADR 88.7 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 102 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.13+0.10 · Ø 1.03 better than 80%
Pistol kills per match 4.0
Knife kills 6 in 152 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 21x 4K, 8 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +7.0, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −204

Oct to Nov 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.85 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
30 matches · 37% win rate
On Dust 2 −26 ELO
29 matches · 34% win rate
On Wednesdays ±0 ELO, win rate 39%

terwin17 loses the most ELO on Ancient: −29 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.70 · Dust 2
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
58% better than 73%
0.81 better than 81%
87.5 better than 81%
1.15 better than 85%
56% of 143 duels better than 79%
50% of 22 situations better than 81%
Ancient30
37% better than 10%
0.88 better than 94%
89.6 better than 85%
1.23 better than 94%
64% of 89 duels better than 96%
36% of 14 situations better than 45%
Dust 229
34% better than 5%
0.87 better than 92%
94.7 better than 94%
1.20 better than 89%
53% of 137 duels better than 60%
33% of 15 situations better than 37%
Inferno26
38% better than 13%
0.83 better than 81%
89.6 better than 79%
1.19-
54% of 69 duels better than 59%
67% of 3 situations better than 94%
Nuke6
67% -
0.64 -
68.3 -
0.70-
38% of 26 duels -
0% of 1 situations -
Anubis5
20% -
0.71 -
76.3 -
0.93-
50% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How terwin17 plays

Across 152 matches terwin17 averages K/R 0.83 and ADR 88.7; the rating across the 102 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 53 matches. In 55 of 102 matches the rating was 1.10 or higher (54%), in 28 it was below 0.90. In 102 matches with detailed stats: 21 4Ks and 8 aces. Best month by rating: November 2026 at 1.18. terwin17 loses the most ELO on Ancient (−29 ELO, win rate 37%). Things go best on Mirage (+38 ELO, win rate 58%). Match no. 4 of the day goes best: 54% win rate, −3 ELO. Improved over the last three months: K/R +0.06, ADR +7.0, Win rate +10 pp. Got weaker: Headshots −3 pp, ELO −204. Last 30 days: 89 matches, win rate 48%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.