tertunc_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,125 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Average72% of 1v1s won and so well above the average (37%).
Weapons and aim
Average0.91 K/D and so slightly below the average (0.96).
Impact
AverageExactly 3 kills in 2.9% of rounds and so clearly below the average (3.7%).
Utility and deaths
Weakness0.07 enemies flashed per round and so well below the average (0.24).
Progress
One value per month, dashed line is the level 5 averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.72. Last 3 months: 0.68 (at the start 0.63). Just below the average (0.70).
Rating, 1.00 is an average match
Best month: November 2026 with 1.03. Last 3 months: 0.96 (at the start 0.89). Just below the average (0.97).
Damage per round (ADR)
Best month: November 2026 with 77.1. Last 3 months: 72.0 (at the start 69.6). Clearly below the average (77.8).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 42% (at the start 44%). Slightly below the average (44%).
Matches won (win rate)
Best month: November 2026 with 55%. Last 3 months: 48% (at the start 39%). Slightly above the average (46%).
Best month: November 2026 with 1,119. Last 3 months: 1,119 (at the start 1,087).
Rounds with first kill
Best month: November 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 69%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Inferno
- Highest rating in a match: 2.20 · Anubis
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How tertunc_ plays
Across 64 matches tertunc_ averages K/R 0.66, ADR 70.8 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 72%, better than 99% of level 5 players. Most room to improve: Utility damage per round at 1.7, better than only 7% of level 5 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 15 of 64 matches the rating was 1.10 or higher (23%), in 33 it was below 0.90. In 43 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: November 2026 at 1.03. Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +9 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 72.0, ELO at 1,119. Last 30 days: 33 matches, win rate 48%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.