term-

Turkey
On FACEIT since 2019 203 matches tracked 73 matches in 30 days
Last updated:

How does term- play?

Rating 1.17 (from 185 matches) K/R 0.85 ADR 89.2 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.5
Zeus kills1 in 203 matches
Knife kills 3 in 203 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 67%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 90%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 35x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 16%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +200
= Stayed the same
Rating at 1.16, ADR at 87.1, Headshots at 53%, Win rate at 54%
▼ Got worse
K/R −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −121 ELO
46 matches · 46% win rate
On Inferno −47 ELO
41 matches · 49% win rate
Between 12:00 and 18:00 −3 ELO, win rate 48%

term- loses the most ELO in match 2 of the day: −121 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 2.40 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 62%
0.89 better than 94%
93.0 better than 91%
1.23 better than 91%
52% of 298 duels right on the average
41% of 44 situations better than 58%
Inferno41
49% better than 27%
0.82 better than 65%
88.2 better than 62%
1.09 better than 39%
56% of 215 duels better than 60%
59% of 27 situations better than 88%
Anubis29
76% better than 98%
0.83 better than 84%
86.6 better than 75%
1.17 better than 84%
47% of 124 duels better than 22%
65% of 17 situations better than 93%
Mirage24
71% better than 97%
0.90 better than 94%
92.4 better than 89%
1.28 better than 95%
56% of 88 duels better than 74%
22% of 9 situations better than 9%
Nuke18
33% better than 4%
0.74 better than 38%
81.1 better than 42%
0.98-
43% of 76 duels better than 8%
20% of 5 situations better than 14%
Cache13
23% -
0.90 -
90.6 -
1.24-
56% of 72 duels -
0% of 6 situations -
Ancient7
29% -
0.69 -
72.0 -
0.95-
42% of 31 duels -
17% of 6 situations -
Vertigo3
100% -
0.94 -
97.9 -
1.33-
69% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How term- plays

Across 203 matches term- averages K/R 0.85 and ADR 89.2; the rating across the 185 rated matches is 1.17. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 53% headshots. The strongest map is Anubis with a 76% win rate in 29 matches. In 105 of 185 matches the rating was 1.10 or higher (57%), in 46 it was below 0.90. In 126 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.30. term- loses the most ELO in match 2 of the day (−121 ELO, win rate 46%). Things go best on Anubis (+75 ELO, win rate 76%). Match no. 4 of the day goes best: 60% win rate, −25 ELO. Improved over the last three months: ELO +200. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 1.16, ADR at 87.1, Headshots at 53%, Win rate at 54%. Last 30 days: 73 matches, win rate 55%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.