tenxz

Latvia
On FACEIT since 2016 99 matches tracked 50 matches in 30 days
Last updated:

How does tenxz play?

Rating 0.99 K/R 0.74 ADR 78.9 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.97−0.04 · Ø 1.01 better than 32%
Pistol kills per match 3.3
Knife kills 2 in 99 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 68%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 4 aces in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 9 average
Whether tenxz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 86 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.76.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
20 matches · 50% win rate

tenxz loses the most ELO on Anubis: −33 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.89 · Anubis
  3. Reached level 10 · Anubis
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 73%
0.81 better than 85%
87.3 better than 84%
1.07 better than 70%
57% of 213 duels better than 83%
56% of 16 situations better than 91%
Anubis20
50% right on the average
0.72 better than 45%
75.4 better than 25%
0.97 better than 36%
53% of 125 duels better than 65%
45% of 11 situations better than 73%
Dust 217
65% better than 92%
0.74 better than 54%
77.8 better than 36%
1.03 better than 53%
41% of 74 duels better than 7%
33% of 6 situations better than 38%
Ancient13
38% -
0.67 -
69.1 -
0.93-
41% of 59 duels -
40% of 10 situations -
Inferno11
73% -
0.64 -
73.1 -
0.83-
49% of 59 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tenxz plays

Across 99 matches tenxz averages K/R 0.74, ADR 78.9 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 9 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 41 of 99 matches the rating was 1.10 or higher (41%), in 41 it was below 0.90. In 87 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. tenxz loses the most ELO on Anubis (−33 ELO, win rate 50%). Things go best on Mirage (+58 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate, +9 ELO. Last 30 days: 50 matches, win rate 46%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.