tensukada

Russia
On FACEIT since 2022 140 matches tracked 17 matches in 30 days
Last updated:

How does tensukada play?

Rating 0.97 (from 33 matches) K/R 0.70 ADR 75.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 3%−8 pp better than 18%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.7
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 14%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 4x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +145
= Stayed the same
ADR at 73.9, Win rate at 53%
▼ Got worse
K/R −0.05, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.73).

Patterns

From the last 139 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
41 matches · 54% wins
On Mirage −58 ELO
56 matches · 54% wins
On Thursdays +12 ELO, win rate 45%

tensukada loses the most ELO on Dust 2: −105 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.49 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 58%
0.76 better than 58%
81.0 level
0.95 better than 23%
53% of 210 duels better than 58%
29% of 28 situations better than 22%
Dust 241
54% better than 58%
0.64 better than 9%
69.8 better than 6%
1.02-
44% of 115 duels better than 15%
35% of 17 situations better than 41%
Anubis17
47% better than 30%
0.71 better than 33%
76.1 better than 23%
0.89-
53% of 47 duels better than 59%
40% of 5 situations better than 55%
Ancient12
58% -
0.64 -
72.7 -
1.15-
51% of 53 duels -
50% of 6 situations -
Nuke8
63% -
0.65 -
70.5 -
-
50% of 20 duels -
75% of 4 situations -
Inferno3
67% -
0.80 -
76.9 -
0.81-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tensukada plays

Across 139 matches tensukada averages K/R 0.70 and ADR 75.9; the rating across the 33 rated matches is 0.97. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 15.6 kills per match, 64% of them headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 10 of 33 matches the rating was 1.10 or higher (30%), in 14 it was below 0.90. In 68 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. tensukada loses the most ELO on Dust 2 (−105 ELO, win rate 54%). Things go best from match 5 of the day (+64 ELO, win rate 64%). Improved over the last three months: ELO +145. Got weaker: K/R −0.05, Headshots −4 pp. Unchanged in recent months: ADR at 73.9, Win rate at 53%. Last 30 days: 17 matches, win rate 59%, ELO balance +14.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.