tennessee332

Russia
On FACEIT since 2023 208 matches tracked
Last updated:

How does tennessee332 play?

Rating 0.97 K/R 0.69 ADR 75.6 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 4.1
Knife kills 12 in 208 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 10%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 13x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +112
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.10, ADR −7.9, Headshots −7 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.62 (at the start 0.72). Well below the average (0.73).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −124 ELO
23 matches · 48% win rate
In match 2 of the day −32 ELO
44 matches · 43% win rate
On Wednesdays −62 ELO, win rate 43%

tennessee332 loses the most ELO on Nuke: −124 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.84 · Dust 2
  3. Most kills in a match: 31 · Inferno

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
54% better than 64%
0.71 better than 38%
78.4 better than 38%
1.01 better than 45%
57% of 184 duels better than 82%
28% of 46 situations better than 24%
Ancient45
58% better than 74%
0.71 better than 37%
77.7 better than 33%
1.00 better than 46%
50% of 125 duels better than 41%
48% of 48 situations better than 74%
Anubis40
40% better than 18%
0.68 better than 23%
73.8 better than 16%
0.94 better than 23%
55% of 134 duels better than 72%
29% of 42 situations better than 32%
Nuke23
48% better than 31%
0.69 better than 22%
77.1 better than 28%
0.95 better than 21%
51% of 88 duels better than 45%
50% of 22 situations better than 77%
Mirage22
41% better than 19%
0.60 better than 3%
68.0 better than 4%
0.90 better than 13%
47% of 72 duels better than 28%
44% of 16 situations better than 69%
Inferno14
36% -
0.74 -
74.4 -
1.04-
63% of 56 duels -
29% of 21 situations -
Cache10
50% -
0.71 -
75.3 -
0.96-
67% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tennessee332 plays

Across 208 matches tennessee332 averages K/R 0.69, ADR 75.6 and a rating of 0.97. Biggest strength: Opening duels won at 54%, better than 78% of level 9 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 45 matches. In 70 of 208 matches the rating was 1.10 or higher (34%), in 90 it was below 0.90. In 128 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. tennessee332 loses the most ELO on Nuke (−124 ELO, win rate 48%). Things go best in match 4 of the day (+74 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +74 ELO. Improved over the last three months: ELO +112. Got weaker: K/R −0.10, Rating −0.10, ADR −7.9, Headshots −7 pp, Win rate −3 pp. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.