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tenner

Grenada
On FACEIT since 2014 276 matches tracked 77 matches in 30 days
Last updated:

How does tenner play?

Rating 1.01 (from 226 matches) K/R 0.72 ADR 81.4 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 226 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 37%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.5
Knife kills 13 in 276 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 34x 4K, 4 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.0+2.7 · Ø 4.3 better than 95%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +9.7, Headshots +2 pp, ELO +199
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.74 (at the start 0.67). Right on the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −65 ELO
25 matches · 28% win rate
On Nuke −27 ELO
27 matches · 63% win rate
Between 12:00 and 18:00 −81 ELO, win rate 42%
On Wednesdays −116 ELO, win rate 36%

tenner loses the most ELO on Inferno: −65 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.22 · Inferno
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
56% better than 68%
0.74 right on the average
84.6 better than 70%
1.07 better than 64%
51% of 250 duels right on the average
31% of 39 situations better than 30%
Ancient62
52% better than 48%
0.72 better than 40%
81.4 right on the average
1.01 better than 43%
50% of 142 duels better than 40%
45% of 29 situations better than 72%
Anubis58
47% better than 36%
0.74 better than 54%
83.1 better than 64%
1.02 better than 48%
44% of 218 duels better than 14%
38% of 32 situations right on the average
Nuke27
63% better than 74%
0.70 better than 30%
79.6 better than 47%
1.00 better than 39%
44% of 81 duels better than 13%
50% of 12 situations better than 75%
Inferno25
28% better than 3%
0.65 better than 13%
74.5 better than 16%
0.94 better than 20%
43% of 70 duels better than 10%
38% of 13 situations right on the average
Cache16
31% better than 3%
0.66 better than 17%
77.2 better than 34%
0.93 better than 17%
51% of 72 duels better than 43%
29% of 7 situations better than 26%
Mirage7
29% -
0.58 -
66.8 -
0.81-
27% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tenner plays

Across 276 matches tenner averages K/R 0.72 and ADR 81.4; the rating across the 226 rated matches is 1.01. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 80 of 226 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 221 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: November 2026 at 1.10. tenner loses the most ELO on Inferno (−65 ELO, win rate 28%). Things go best on Ancient (+132 ELO, win rate 52%). From match no. 5 of the day on, things go best: 54% win rate, −23 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +9.7, Headshots +2 pp, ELO +199. Unchanged in recent months: Win rate at 50%. Last 30 days: 77 matches, win rate 51%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.