tenertension

Russia
On FACEIT since 2016 334 matches tracked 103 matches in 30 days
ELO ▼ 51
2,928
30-day peak: 3,258
Rank EU ▼ 5,481 places
#10,848
Russia #3,101 in Russia
30 days · prev. #5,367 · best #3,877
Last updated:

How does tenertension play?

Rating 0.99 K/R 0.72 ADR 79.3 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 21%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 58%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.8
Knife kills 13 in 334 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 31%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 50x 4K, 10 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +541
= Stayed the same
K/R at 0.72, Rating at 0.99, Headshots at 53%, Win rate at 52%
▼ Got worse
ADR −4.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −85 ELO
54 matches · 44% win rate
On Mirage −66 ELO
103 matches · 52% win rate
On Mondays +61 ELO, win rate 41%

tenertension loses the most ELO in match 3 of the day: −85 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Cache
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
52% better than 43%
0.72 better than 33%
80.0 better than 39%
0.96 better than 19%
51% of 649 duels better than 42%
20% of 44 situations better than 7%
Dust 2100
48% better than 30%
0.74 better than 43%
80.5 better than 43%
1.03 better than 39%
49% of 604 duels better than 32%
41% of 61 situations better than 57%
Anubis64
52% better than 42%
0.69 better than 21%
75.5 better than 18%
0.96 better than 18%
48% of 362 duels better than 26%
26% of 34 situations better than 21%
Nuke37
59% better than 57%
0.73 better than 32%
79.1 better than 33%
1.00 better than 26%
53% of 224 duels right on the average
40% of 20 situations right on the average
Ancient16
63% better than 80%
0.78 better than 63%
86.0 better than 68%
1.03 better than 42%
53% of 98 duels better than 55%
29% of 7 situations better than 26%
Cache13
46% -
0.72 -
80.0 -
1.01-
45% of 67 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tenertension plays

Across 334 matches tenertension averages K/R 0.72, ADR 79.3 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 111 of 334 matches the rating was 1.10 or higher (33%), in 141 it was below 0.90. In 271 matches with detailed stats: 50 4Ks and 10 aces. Best month by rating: August 2026 at 1.01. tenertension loses the most ELO in match 3 of the day (−85 ELO, win rate 44%). Things go best on Nuke (+146 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, +112 ELO. Improved over the last three months: ELO +541. Got weaker: ADR −4.5. Unchanged in recent months: K/R at 0.72, Rating at 0.99, Headshots at 53%, Win rate at 52%. Last 30 days: 103 matches, win rate 49%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.