tendoi

South Korea
On FACEIT since 2020 207 matches tracked 71 matches in 30 days
ELO ▼ 51
2,745
30-day peak: 2,826
Rank EU
#22,803
South Korea #425 in South Korea
Last updated:

How does tendoi play?

Rating 1.25 K/R 0.91 ADR 95.7 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 207 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.24+0.19 · Ø 1.05 better than 93%
Pistol kills per match 3.6
Knife kills 2 in 207 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 84%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 52x 4K, 3 aces in 140 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 74%+3 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.7, Win rate −15 pp, ELO −221

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: July 2026 with 0.97. Last 3 months: 0.89 (at the start 0.95). Well above the average (0.75).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
28 matches · 50% win rate
On Mirage −1 ELO
75 matches · 56% win rate
Between 18:00 and 24:00 −16 ELO, win rate 48%
On Wednesdays +35 ELO, win rate 41%

tendoi loses the most ELO on Dust 2: −57 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 66 · Anubis
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
56% better than 65%
0.98 better than 99%
101.4 better than 99%
1.34 better than 98%
62% of 383 duels better than 94%
44% of 39 situations better than 69%
Anubis52
62% better than 77%
0.97 better than 99%
101.5 better than 99%
1.35 better than 98%
64% of 307 duels better than 97%
39% of 38 situations better than 49%
Dust 228
50% better than 40%
0.86 better than 90%
91.5 better than 89%
1.14 better than 77%
57% of 141 duels better than 78%
21% of 14 situations better than 10%
Ancient25
52% better than 44%
0.77 better than 57%
80.4 better than 42%
1.07 better than 57%
56% of 116 duels better than 73%
46% of 13 situations better than 70%
Inferno10
70% -
0.86 -
94.0 -
1.15-
41% of 51 duels -
33% of 3 situations -
Cache9
56% -
0.84 -
88.5 -
1.17-
63% of 46 duels -
50% of 2 situations -
Nuke6
50% -
0.75 -
78.0 -
1.01-
45% of 44 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tendoi plays

Across 207 matches tendoi averages K/R 0.91, ADR 95.7 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 95.7, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 20.3 kills per match with 56% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 128 of 207 matches the rating was 1.10 or higher (62%), in 43 it was below 0.90. In 140 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: July 2026 at 1.33. tendoi loses the most ELO on Dust 2 (−57 ELO, win rate 50%). Things go best on Anubis (+84 ELO, win rate 62%). Match no. 4 of the day goes best: 63% win rate, +17 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −6.7, Win rate −15 pp, ELO −221. Last 30 days: 71 matches, win rate 51%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.