ten10

Lebanon
On FACEIT since 2026 240 matches tracked 34 matches in 30 days
Last updated:

How does ten10 play?

Rating 0.90 K/R 0.66 ADR 77.3 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 240 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.2
Knife kills 9 in 240 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 21x 4K, 0 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +12 pp, ELO +184
= Stayed the same
Rating at 0.89, ADR at 75.5
▼ Got worse
K/R −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −86 ELO
42 matches · 38% win rate
On Dust 2 −39 ELO
90 matches · 52% win rate
On Sundays +1 ELO, win rate 38%

ten10 loses the most ELO on Anubis: −86 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 1.92 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 41 · Dust 2
  5. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
52% right on the average
0.69 better than 26%
79.9 better than 45%
0.95 better than 22%
51% of 469 duels right on the average
44% of 59 situations better than 68%
Ancient48
60% better than 77%
0.62 better than 4%
75.9 better than 24%
0.86 better than 5%
47% of 226 duels better than 25%
43% of 30 situations better than 65%
Anubis42
38% better than 11%
0.64 better than 9%
74.6 better than 17%
0.89 better than 9%
43% of 184 duels better than 10%
36% of 33 situations better than 46%
Mirage24
54% better than 59%
0.62 better than 6%
74.5 better than 20%
0.83 better than 3%
46% of 113 duels better than 22%
25% of 8 situations better than 15%
Inferno19
63% better than 82%
0.65 better than 10%
75.7 better than 24%
0.88 better than 4%
45% of 111 duels better than 11%
30% of 10 situations better than 28%
Cache9
56% -
0.70 -
80.1 -
1.00-
34% of 41 duels -
44% of 9 situations -
Nuke8
50% -
0.66 -
77.8 -
0.89-
47% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ten10 plays

Across 240 matches ten10 averages K/R 0.66, ADR 77.3 and a rating of 0.90. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.90, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 47% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 63 of 240 matches the rating was 1.10 or higher (26%), in 117 it was below 0.90. In 165 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. ten10 loses the most ELO on Anubis (−86 ELO, win rate 38%). Things go best on Ancient (+32 ELO, win rate 60%). Match no. 3 of the day goes best: 61% win rate, −20 ELO. Improved over the last three months: Headshots +5 pp, Win rate +12 pp, ELO +184. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 0.89, ADR at 75.5. Last 30 days: 34 matches, win rate 68%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.