temvu

Finland
On FACEIT since 2026 96 matches tracked 74 matches in 30 days
ELO ▲ 434
2,221
30-day peak: 2,221
Rank EU
#133,395
Finland #3,401 in Finland
Last updated:

How does temvu play?

Rating 1.11 K/R 0.80 ADR 89.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 96 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.3
Knife kills 4 in 96 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether temvu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOctNov

Best month: September 2026 with 0.90.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
36 matches · 50% win rate
From match 5 of the day −24 ELO
43 matches · 51% win rate
Between 18:00 and 24:00 −37 ELO, win rate 51%

temvu loses the most ELO on Mirage: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 2.01 · Dust 2
  4. Most kills in a match: 33 · Ancient

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% better than 44%
0.76 better than 59%
85.8 better than 72%
1.04 better than 53%
52% of 209 duels better than 56%
39% of 18 situations better than 55%
Dust 217
53% better than 60%
0.84 better than 87%
91.6 better than 90%
1.16 better than 84%
55% of 76 duels better than 72%
67% of 9 situations better than 97%
Nuke14
64% -
0.87 -
95.0 -
1.23-
57% of 92 duels -
100% of 2 situations -
Anubis12
83% -
0.89 -
92.0 -
1.26-
68% of 62 duels -
50% of 4 situations -
Ancient11
45% -
0.79 -
91.5 -
1.05-
47% of 75 duels -
33% of 6 situations -
Inferno3
33% -
0.59 -
72.9 -
0.74-
65% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How temvu plays

Across 96 matches temvu averages K/R 0.80, ADR 89.0 and a rating of 1.11. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 48 of 96 matches the rating was 1.10 or higher (50%), in 25 it was below 0.90. In 96 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.22. temvu loses the most ELO on Mirage (−60 ELO, win rate 50%). Last 30 days: 74 matches, win rate 53%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.