tempsst

Poland
On FACEIT since 2024 233 matches tracked 39 matches in 30 days
ELO ▲ 185
3,310
30-day peak: 3,332
Rank EU ▲ 342 places
#2,680
Poland #140 in Poland
30 days · prev. #3,022 · best #2,022
Last updated:

How does tempsst play?

Rating 1.34 (from 184 matches) K/R 0.91 ADR 96.6 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.54 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 184 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.39+0.34 · Ø 1.05 better than 98%
Pistol kills per match 3.1
Knife kills 7 in 233 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 17.4%+3.9 pp · Ø 13.5% better than 98%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 52x 4K, 13 aces in 151 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (3.8).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 6.9+3.1 · Ø 3.8 better than 97%
Enemies flashed per round 0.57+0.25 · Ø 0.32 better than 96%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.3, Win rate +12 pp, ELO +133
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOctNov

Best month: October 2026 with 0.98. Last 3 months: 0.92 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −38 ELO
36 matches · 50% win rate
On Wednesdays −102 ELO, win rate 45%

tempsst loses the most ELO in match 3 of the day: −38 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 3.54 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
58% better than 59%
0.93 better than 97%
101.5 better than 98%
1.39 better than 99%
63% of 268 duels better than 95%
45% of 38 situations better than 69%
Dust 252
58% better than 62%
0.84 better than 81%
88.6 better than 78%
1.24 better than 89%
51% of 178 duels better than 41%
50% of 26 situations better than 78%
Mirage41
49% better than 26%
0.91 better than 95%
99.7 better than 98%
1.38 better than 98%
66% of 166 duels better than 98%
58% of 36 situations better than 94%
Anubis19
63% better than 75%
0.89 better than 93%
94.8 better than 94%
1.34 better than 97%
48% of 62 duels better than 25%
40% of 15 situations better than 54%
Nuke16
69% better than 86%
0.99 better than 99%
96.9 better than 95%
1.58-
69% of 35 duels better than 98%
82% of 11 situations better than 98%
Inferno12
50% -
0.82 -
88.9 -
1.15-
50% of 22 duels -
20% of 5 situations -
Vertigo10
80% -
1.09 -
109.1 -
1.56-
72% of 39 duels -
67% of 6 situations -
Cache8
63% -
0.99 -
103.9 -
1.21-
64% of 36 duels -
50% of 6 situations -
Overpass3
33% -
0.90 -
90.8 -
1.48-
50% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tempsst plays

Across 233 matches tempsst averages K/R 0.91 and ADR 96.6; the rating across the 184 rated matches is 1.34. Biggest strength: Rating at 1.34, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 56% headshots. The strongest map is Vertigo with a 80% win rate in 10 matches. In 118 of 184 matches the rating was 1.10 or higher (64%), in 33 it was below 0.90. In 151 matches with detailed stats: 52 4Ks and 13 aces. Best month by rating: June 2026 at 1.99. tempsst loses the most ELO in match 3 of the day (−38 ELO, win rate 50%). Things go best on Ancient (+186 ELO, win rate 58%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.3, Win rate +12 pp, ELO +133. Unchanged in recent months: Headshots at 57%. Last 30 days: 39 matches, win rate 72%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.