teko-_-

China
On FACEIT since 2025 147 matches tracked 39 matches in 30 days
ELO ▲ 59
2,161
30-day peak: 2,161
Rank EU
#156,491
China #2,265 in China
Last updated:

How does teko-_- play?

Rating 1.09 K/R 0.77 ADR 86.8 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 2.5
Knife kills 6 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 37%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 13x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 56%, ELO at 2,161
▼ Got worse
K/R −0.07, Rating −0.11, ADR −8.2, Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −120 ELO
39 matches · 33% win rate
On Sundays +14 ELO, win rate 38%

teko-_- loses the most ELO in match 2 of the day: −120 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 53 · Mirage
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
62% better than 86%
0.79 better than 75%
87.0 better than 80%
1.12 better than 79%
61% of 245 duels better than 94%
38% of 39 situations right on the average
Dust 230
43% better than 22%
0.71 better than 37%
80.2 better than 49%
1.01 better than 43%
47% of 162 duels better than 28%
38% of 16 situations right on the average
Anubis24
46% better than 30%
0.78 better than 68%
91.3 better than 90%
1.08 better than 66%
54% of 125 duels better than 65%
32% of 19 situations better than 33%
Nuke14
64% -
0.79 -
89.9 -
1.08-
58% of 85 duels -
57% of 7 situations -
Ancient13
85% -
0.78 -
86.8 -
1.10-
51% of 51 duels -
27% of 11 situations -
Inferno4
25% -
0.90 -
94.0 -
1.31-
53% of 17 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How teko-_- plays

Across 147 matches teko-_- averages K/R 0.77, ADR 86.8 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Ancient with a 85% win rate in 13 matches. In 64 of 147 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 95 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. teko-_- loses the most ELO in match 2 of the day (−120 ELO, win rate 33%). Things go best in match 1 of the day (+91 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +91 ELO. Got weaker: K/R −0.07, Rating −0.11, ADR −8.2, Headshots −3 pp. Unchanged in recent months: Win rate at 56%, ELO at 2,161. Last 30 days: 39 matches, win rate 62%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.