ted-y

Russia
On FACEIT since 2022 350 matches tracked 135 matches in 30 days
ELO ▼ 42
2,494
30-day peak: 2,536
Rank EU
#56,721
Russia #17,779 in Russia
Last updated:

How does ted-y play?

Rating 1.03 K/R 0.76 ADR 85.2 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 350 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.00−0.03 · Ø 1.03 better than 34%
Pistol kills per match 3.1
Zeus kills5 in 350 matches
Knife kills 4 in 350 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 52%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 62%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 56x 4K, 12 aces in 289 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 5%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +461
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 84.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
31 matches · 48% win rate
On Anubis −33 ELO
52 matches · 42% win rate
On Tuesdays −44 ELO, win rate 46%

ted-y loses the most ELO on Mirage: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno
  4. Highest rating in a match: 2.05 · Inferno

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
53% better than 55%
0.77 better than 62%
86.5 better than 75%
1.05 right on the average
53% of 882 duels better than 59%
27% of 59 situations better than 21%
Ancient83
61% better than 81%
0.77 better than 60%
84.6 better than 65%
1.06 better than 60%
55% of 480 duels better than 69%
41% of 32 situations better than 61%
Anubis52
42% better than 19%
0.70 better than 30%
80.1 better than 45%
0.92 better than 14%
44% of 315 duels better than 11%
27% of 26 situations better than 23%
Mirage31
48% better than 35%
0.74 better than 46%
84.0 better than 64%
0.99 better than 33%
45% of 185 duels better than 14%
38% of 21 situations better than 47%
Inferno24
58% better than 57%
0.87 better than 86%
95.0 better than 90%
1.15 better than 70%
59% of 174 duels better than 74%
38% of 8 situations right on the average
Nuke19
47% better than 22%
0.73 better than 39%
81.5 better than 52%
0.98 better than 28%
44% of 120 duels better than 13%
80% of 5 situations better than 98%
Cache4
50% -
0.78 -
85.7 -
1.05-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ted-y plays

Across 350 matches ted-y averages K/R 0.76, ADR 85.2 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Ancient with a 61% win rate in 83 matches. In 144 of 350 matches the rating was 1.10 or higher (41%), in 125 it was below 0.90. In 289 matches with detailed stats: 56 4Ks and 12 aces. Best month by rating: November 2026 at 1.08. ted-y loses the most ELO on Mirage (−60 ELO, win rate 48%). Things go best on Ancient (+30 ELO, win rate 61%). Match no. 4 of the day goes best: 60% win rate, −30 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +461. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 84.2. Last 30 days: 135 matches, win rate 51%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.