tearz666

Japan
On FACEIT since 2024 157 matches tracked 115 matches in 30 days
Last updated:

How does tearz666 play?

Rating 1.03 K/R 0.75 ADR 81.7 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 157 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.5
Knife kills 2 in 157 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 47%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 35x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether tearz666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.78.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
29 matches · 28% win rate
On Mirage −30 ELO
49 matches · 43% win rate
On Sundays −30 ELO, win rate 42%

tearz666 loses the most ELO in match 2 of the day: −60 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.19 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 18%
0.75 right on the average
83.9 better than 63%
1.01 better than 40%
54% of 263 duels better than 63%
27% of 22 situations better than 18%
Ancient36
61% better than 81%
0.79 better than 70%
83.6 better than 59%
1.07 better than 63%
51% of 142 duels better than 46%
19% of 16 situations better than 10%
Dust 227
52% right on the average
0.77 better than 62%
81.5 better than 51%
1.05 right on the average
49% of 120 duels better than 35%
33% of 12 situations better than 36%
Anubis15
67% better than 91%
0.82 better than 82%
89.1 better than 84%
1.15 better than 82%
57% of 60 duels better than 76%
14% of 7 situations better than 6%
Cache12
58% -
0.65 -
70.7 -
0.92-
53% of 58 duels -
50% of 6 situations -
Nuke10
50% -
0.76 -
77.9 -
1.07-
50% of 22 duels -
25% of 4 situations -
Inferno5
20% -
0.52 -
62.1 -
0.71-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tearz666 plays

Across 157 matches tearz666 averages K/R 0.75, ADR 81.7 and a rating of 1.03. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 63% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 52 of 157 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 138 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. tearz666 loses the most ELO in match 2 of the day (−60 ELO, win rate 28%). Things go best from match 5 of the day (+25 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, −24 ELO. Last 30 days: 115 matches, win rate 54%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.