tearsforyou

Faroe Islands
On FACEIT since 2017 372 matches tracked 147 matches in 30 days
ELO ▲ 49
3,339
30-day peak: 3,593
Rank EU ▼ 1,192 places
#2,612
Faroe Islands #9 in Faroe Islands
30 days · prev. #1,420 · best #847
Last updated:
Next update possible in 1h 48m

How does tearsforyou play?

Rating 1.09 (from 166 matches) K/R 0.77 ADR 84.6 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 166 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 18%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 2.6 from the last 166
Knife kills 6 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 60%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 43x 4K, 3 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 84.2, ELO at 3,339
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −285 ELO
47 matches · 45% win rate
In match 3 of the day −221 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 −252 ELO, win rate 44%
On Thursdays −180 ELO, win rate 33%

tearsforyou loses the most ELO on Ancient: −285 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 34%
0.80 better than 69%
88.8 better than 81%
1.10 better than 63%
52% of 263 duels better than 47%
21% of 34 situations better than 7%
Ancient47
45% better than 19%
0.78 better than 62%
86.1 better than 70%
1.07 better than 55%
55% of 202 duels better than 66%
22% of 23 situations better than 14%
Dust 228
57% better than 59%
0.80 better than 69%
90.8 better than 85%
1.11 better than 61%
56% of 184 duels better than 68%
35% of 20 situations better than 38%
Anubis16
50% better than 33%
0.76 better than 54%
83.8 better than 62%
1.07 better than 54%
53% of 75 duels better than 54%
43% of 14 situations better than 62%
Cache14
57% -
0.83 -
81.9 -
1.13-
54% of 68 duels -
38% of 13 situations -
Inferno6
50% -
0.62 -
68.2 -
0.98-
50% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tearsforyou plays

Across 372 matches tearsforyou averages K/R 0.77 and ADR 84.6; the rating across the 166 rated matches is 1.09. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 73 of 166 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 281 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. tearsforyou loses the most ELO on Ancient (−285 ELO, win rate 45%). Things go best from match 5 of the day (+76 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +76 ELO. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.2, ELO at 3,339. Last 30 days: 147 matches, win rate 50%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.