te1ko-

China
On FACEIT since 2024 299 matches tracked 90 matches in 30 days
Last updated:

How does te1ko- play?

Rating 1.04 K/R 0.76 ADR 83.2 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 299 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.3
Knife kills 8 in 299 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 52%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 3 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 48%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.13, ADR +6.3, Headshots +6 pp, ELO +330, First kills +2 pp
= Stayed the same
Win rate at 52%, Clutch 1v1 at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.79 (at the start 0.72). Slightly above the average (0.75).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
20 matches · 40% win rate
On Anubis −9 ELO
28 matches · 54% win rate
Between 6:00 and 12:00 −70 ELO, win rate 40%
On Wednesdays −14 ELO, win rate 38%

te1ko- loses the most ELO on Dust 2: −28 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 35 · Ancient
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.32 · Nuke

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% better than 53%
0.79 better than 68%
86.0 better than 70%
1.10 better than 66%
51% of 402 duels better than 45%
36% of 50 situations better than 44%
Ancient67
52% better than 45%
0.76 better than 54%
85.4 better than 65%
1.01 better than 36%
54% of 357 duels better than 62%
27% of 33 situations better than 23%
Nuke56
61% better than 70%
0.79 better than 61%
85.2 better than 61%
1.10 better than 58%
52% of 292 duels better than 38%
50% of 34 situations better than 75%
Anubis28
54% better than 53%
0.78 better than 67%
82.9 better than 58%
1.05 right on the average
54% of 153 duels better than 62%
40% of 20 situations better than 53%
Inferno23
22% better than 1%
0.65 better than 6%
72.7 better than 5%
0.86 better than 2%
38% of 150 duels better than 1%
78% of 9 situations better than 99%
Cache21
57% better than 56%
0.80 better than 77%
82.2 better than 59%
1.13 better than 77%
53% of 89 duels better than 60%
41% of 17 situations better than 57%
Dust 220
40% better than 11%
0.64 better than 7%
73.7 better than 12%
0.91 better than 8%
45% of 120 duels better than 15%
33% of 15 situations better than 33%
Vertigo7
29% -
0.69 -
83.8 -
0.86-
49% of 43 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How te1ko- plays

Across 299 matches te1ko- averages K/R 0.76, ADR 83.2 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 43% headshots. The strongest map is Nuke with a 61% win rate in 56 matches. In 132 of 299 matches the rating was 1.10 or higher (44%), in 113 it was below 0.90. In 287 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: October 2026 at 1.36. te1ko- loses the most ELO on Dust 2 (−28 ELO, win rate 40%). Things go best on Ancient (+70 ELO, win rate 52%). Improved over the last three months: K/R +0.07, Rating +0.13, ADR +6.3, Headshots +6 pp, ELO +330, First kills +2 pp. Unchanged in recent months: Win rate at 52%, Clutch 1v1 at 40%. Last 30 days: 90 matches, win rate 62%, net ELO +198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.