tato13

Argentina
On FACEIT since 2025 192 matches tracked 28 matches in 30 days
ELO
2,030
Peak across recorded matches: 2,030
Rank SA ▲ 1,298 places
#6,378
Argentina #2,030 in Argentina
30 days · prev. #7,676 · best #5,909
Last updated:

How does tato13 play?

Rating 1.05 (from 186 matches) K/R 0.75 ADR 80.3 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 186 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 39%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.8
Knife kills 3 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 14x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +334
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 80.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −99 ELO
22 matches · 55% win rate
In match 1 of the day −90 ELO
73 matches · 45% win rate
Between 0:00 and 6:00 −62 ELO, win rate 49%
On Sundays −22 ELO, win rate 41%

tato13 loses the most ELO on Nuke: −99 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 34 · Inferno
  4. Highest rating in a match: 2.31 · Mirage
  5. Recorded match no. 100 · Inferno

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 66%
0.73 better than 45%
79.2 better than 43%
1.04 better than 54%
45% of 192 duels better than 18%
39% of 36 situations better than 53%
Dust 243
58% better than 75%
0.77 better than 65%
81.2 better than 52%
1.08 better than 64%
58% of 150 duels better than 85%
51% of 37 situations better than 84%
Inferno27
41% better than 13%
0.75 better than 54%
83.4 better than 60%
1.06 better than 54%
61% of 103 duels better than 90%
44% of 18 situations better than 60%
Anubis22
64% better than 87%
0.82 better than 82%
83.7 better than 63%
1.13 better than 79%
53% of 80 duels better than 61%
53% of 15 situations better than 84%
Nuke22
55% better than 53%
0.67 better than 16%
70.0 better than 6%
0.93 better than 16%
49% of 74 duels better than 35%
50% of 10 situations better than 80%
Ancient15
33% better than 8%
0.78 better than 70%
83.7 better than 66%
1.07 better than 66%
49% of 63 duels better than 39%
33% of 12 situations better than 40%
Cache9
78% -
0.81 -
86.6 -
1.20-
37% of 30 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tato13 plays

Across 192 matches tato13 averages K/R 0.75 and ADR 80.3; the rating across the 186 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 83 of 186 matches the rating was 1.10 or higher (45%), in 67 it was below 0.90. In 117 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. tato13 loses the most ELO on Nuke (−99 ELO, win rate 55%). Things go best on Mirage (+2 ELO, win rate 56%). From match no. 5 of the day on, things go best: 64% win rate, −27 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +334. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 80.5. Last 30 days: 28 matches, win rate 61%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.