Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

tatm

USA
206 matches tracked
ELO
2,989
Peak across recorded matches: 3,048
Rank NA ▼ 72 places
#307
USA #234 in USA
30 days · prev. #235 · best #231
Last updated:

How does tatm play?

Rating 1.13 (from 146 matches) K/R 0.78 ADR 85.1 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 146 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.9 from the last 150
Knife kills 4 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 38x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.1).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 98%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +103
= Stayed the same
K/R at 0.76, Rating at 1.12, ADR at 82.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −90 ELO
21 matches · 52% win rate
On Anubis −81 ELO
29 matches · 52% win rate
Between 18:00 and 24:00 −45 ELO, win rate 45%

tatm loses the most ELO on Inferno: −90 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Most kills in a match: 47 · Cache
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
68% better than 95%
0.76 better than 53%
84.9 better than 65%
1.07 better than 56%
45% of 160 duels better than 13%
64% of 11 situations better than 97%
Anubis29
52% better than 41%
0.81 better than 76%
88.2 better than 81%
1.16 better than 80%
46% of 152 duels better than 18%
41% of 22 situations better than 56%
Inferno21
52% better than 28%
0.70 better than 16%
80.9 better than 29%
1.03 better than 23%
51% of 84 duels better than 27%
33% of 6 situations better than 35%
Dust 218
50% better than 35%
0.81 better than 74%
90.5 better than 85%
1.22 better than 88%
48% of 93 duels better than 26%
60% of 10 situations better than 94%
Nuke17
53% better than 39%
0.77 better than 48%
81.6 better than 42%
1.14 better than 66%
50% of 92 duels better than 32%
58% of 12 situations better than 89%
Cache14
57% -
0.82 -
88.2 -
1.21-
49% of 92 duels -
67% of 6 situations -
Ancient13
62% -
0.76 -
80.2 -
1.09-
44% of 64 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tatm plays

Across 206 matches tatm averages K/R 0.78 and ADR 85.1; the rating across the 146 rated matches is 1.13. Biggest strength: Utility damage per round at 7.3, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Mirage with a 68% win rate in 38 matches. In 74 of 146 matches the rating was 1.10 or higher (51%), in 36 it was below 0.90. In 101 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: June 2026 at 1.22. tatm loses the most ELO on Inferno (−90 ELO, win rate 52%). Things go best on Mirage (+99 ELO, win rate 68%). Match no. 2 of the day goes best: 65% win rate, +31 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +103. Unchanged in recent months: K/R at 0.76, Rating at 1.12, ADR at 82.8. Last 30 days: 5 matches, win rate 60%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.