taqi

PK
On FACEIT since 2017 504 matches tracked 138 matches in 30 days
ELO ▲ 69
3,239
30-day peak: 3,378
Rank NA ▼ 56 places
#103
PK #5 in PK
30 days · prev. #47 · best #47
Last updated:

How does taqi play?

Rating 1.12 (from 391 matches) K/R 0.79 ADR 86.7 from 504 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 391 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.6 from the last 391
Zeus kills2 in 391 matches
Knife kills 12 in 391 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 65x 4K, 8 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.1+0.2 · Ø 3.9 better than 58%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 19%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.80, ADR at 87.6
▼ Got worse
Rating −0.07, Win rate −5 pp, ELO −178

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −190 ELO
29 matches · 48% win rate
In match 2 of the day −103 ELO
75 matches · 53% win rate
Between 18:00 and 24:00 +75 ELO, win rate 53%
On Fridays −76 ELO, win rate 49%

taqi loses the most ELO on Inferno: −190 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.61 · Mirage
  3. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
60% better than 72%
0.78 better than 58%
87.8 better than 76%
1.09 better than 58%
53% of 511 duels right on the average
33% of 45 situations better than 33%
Dust 288
57% better than 58%
0.82 better than 76%
89.8 better than 82%
1.14 better than 69%
54% of 450 duels better than 58%
37% of 49 situations better than 43%
Ancient85
64% better than 78%
0.86 better than 88%
91.0 better than 86%
1.20 better than 87%
57% of 443 duels better than 75%
52% of 52 situations better than 83%
Nuke50
68% better than 81%
0.77 right on the average
83.0 better than 52%
1.08 right on the average
52% of 195 duels better than 43%
46% of 28 situations better than 66%
Inferno29
48% better than 17%
0.76 better than 42%
81.0 better than 36%
1.07 better than 36%
54% of 170 duels better than 40%
46% of 13 situations better than 64%
Anubis19
26% better than 1%
0.79 better than 67%
88.9 better than 83%
1.06 right on the average
60% of 72 duels better than 86%
22% of 9 situations better than 14%
Cache15
60% better than 55%
0.75 better than 32%
81.5 better than 33%
1.01 better than 20%
62% of 78 duels better than 84%
14% of 7 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How taqi plays

Across 504 matches taqi averages K/R 0.79 and ADR 86.7; the rating across the 391 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 86.7, better than 75% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Nuke with a 68% win rate in 50 matches. In 190 of 391 matches the rating was 1.10 or higher (49%), in 107 it was below 0.90. In 322 matches with detailed stats: 65 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. taqi loses the most ELO on Inferno (−190 ELO, win rate 48%). Things go best on Ancient (+309 ELO, win rate 64%). Match no. 4 of the day goes best: 65% win rate, +165 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.07, Win rate −5 pp, ELO −178. Unchanged in recent months: K/R at 0.80, ADR at 87.6. Last 30 days: 138 matches, win rate 55%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.